“Magic Boosed” an elementary school geometry textbook with marker-based augmented reality

Recently media that is used on mathematic study is just board and printed book. Usually teacher uses, modelling tool to visualize study objects like geometry, but students must be in alternatively to fulfill that demand requires application which can deliver 3-dimension geometry to emphasize students understanding of volume and surface area. This research will implement based tracking marker method on textbook and develop geometry study application based on augmented reality, it is called “Magic Boosed”. The existence of AR combination technology, then geometry which will be taught by teacher to elementary school student will be more interesting and make students are easier to learn shape and geometry formulas, this is evident from data analysis test on student learning improvement using kolmogorov-smirnov testing.

[1]  Marek Kopel,et al.  Design and Development of "Battle Drone" Computer-Based Trading Card Game (CTCG) , 2018, MISSI.

[2]  A. Folorunso Olufemi,et al.  Augmented Reality Prototype for Visualising Large Sensors’ Datasets , 2011 .

[3]  L Forner,et al.  Implementation of augmented reality in operative dentistry learning , 2018, European journal of dental education : official journal of the Association for Dental Education in Europe.

[4]  Chi-Chang Chen,et al.  Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations , 2016, Interact. Learn. Environ..

[5]  H. S. Booker,et al.  Research Methods for the Behavioral Sciences , 2020 .

[6]  Ahmad Hoirul Basori,et al.  Augmenting Pilgrim Experience and Safety with Geo-location Way finding and Mobile Augmented Reality , 2018 .

[7]  Zhihan Lv,et al.  Touch-less interactive augmented reality game on vision-based wearable device , 2015, Personal and Ubiquitous Computing.

[8]  W. Mendenhall,et al.  Statistics for engineering and the sciences , 1984 .

[9]  H Sutarno,et al.  The Use of Geometry Learning Media Based on Augmented Reality for Junior High School Students , 2018 .

[10]  Ahmad Hoirul Basori,et al.  Telerobotic 3D Articulated Arm-Assisted Surgery Tools with Augmented Reality for Surgery Training , 2018 .

[11]  Yu Zhao,et al.  Reliability modelling and verification of manufacturing processes based on process knowledge management , 2015, Int. J. Comput. Integr. Manuf..

[12]  Yu-Ming Chang,et al.  Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilities. , 2015, Research in developmental disabilities.

[13]  T AzumaRonald Making Augmented Reality a Reality , 2017 .

[14]  Luke Tredinnick Augmented reality in the business world , 2018 .

[15]  Banu Nur Affan,et al.  Implementation of Augmented Reality as Information and Promotion Media on Dieng Tourism Area , 2018, TELKOMNIKA (Telecommunication Computing Electronics and Control).

[16]  John Krogstie,et al.  Mobile augmented reality for cultural heritage: A technology acceptance study , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[17]  Borko Furht,et al.  Handbook of Augmented Reality , 2011 .

[18]  P. Rauschnabel Virtually enhancing the real world with holograms: An exploration of expected gratifications of using augmented reality smart glasses , 2018 .

[19]  Andreas Geiger,et al.  Augmented Reality Meets Computer Vision: Efficient Data Generation for Urban Driving Scenes , 2017, International Journal of Computer Vision.

[20]  Dhanar Intan Surya Saputra,et al.  Implementation of a Mobile Augmented Reality Application with Location Based Service for Exploring Tourism Objects , 2016, BDAW '16.

[21]  L. Wolstenholme Reliability Modelling: A Statistical Approach , 1999 .

[22]  Mohd Shahrizal Sunar,et al.  Towards Building Web Based Augmented Reality Application for Pre-School Children , 2013 .

[23]  Didier Stricker,et al.  Cognitive Augmented Reality , 2015, Comput. Graph..