Culture, Technology, Communication. Common World, Different Futures
暂无分享,去创建一个
Charles Ess | Jose Abdelnour-Nocera | Maja van der Velden | Herbert Hrachovec | Michelle Strano | C. Ess | J. Abdelnour-Nocera | H. Hrachovec | M. Velden | Michelle Strano
[1] Adriana de Souza e Silva,et al. Hybrid Reality Games Reframed , 2006, Games Cult..
[2] Larissa Hjorth,et al. A Historical Approach to Mobile Games , 2012 .
[3] Benoît Demil,et al. Neither Market nor Hierarchy nor Network: The Emergence of Bazaar Governance , 2006 .
[4] Donell Holloway,et al. Firewatch: Use Of Satellite Imagery By Remote Communities In Northern Australia For Fire Risk Communications , 2012 .
[5] Martin Hughes,et al. Ara Irititja: Towards Culturally Appropriate IT Best Practice in Remote Indigenous Australia , 2007 .
[6] Susanne Bødker,et al. Personas, people and participation: challenges from the trenches of local government , 2012, PDC '12.
[7] N. T. Yap,et al. Towards a Circular Economy , 2005, CSR, Sustainability, Ethics & Governance.
[8] Lene Nielsen. Personas in Cross-Cultural Projects , 2009, HWID.
[9] Daniel G. Cabrero. User-created persona: Namibian rural Otjiherero speakers , 2015, SIGDOC.
[10] Nils Aarsæther. Innovations in the Nordic Periphery , 2004 .
[11] E. Wenger. Communities of Practice and Social Learning Systems , 2000 .
[12] Breno Maciel Souza Reis. A experiência urbana e apropriação espacial a partir do jogo de realidade aumentada (ARG) Ingress , 2014 .
[13] Robert D. Putnam,et al. Bowling alone: the collapse and revival of American community , 2000, CSCW '00.
[14] J. Huizinga. Homo Ludens: A Study of the Play-Element in Culture , 1938 .
[15] Douglas D. Perkins,et al. Neighborhood Sense of Community and Social Capital , 2002 .
[16] R. Ledogar,et al. Social Capital and Resilience: A Review of Concepts and Selected Literature Relevant to Aboriginal Youth Resilience Research. , 2008, Pimatisiwin.
[17] G. James,et al. The Ecology of Human Development , 2017 .
[18] A. Antonovsky. Health, stress, and coping , 1979 .
[19] Heike Winschiers-Theophilus,et al. RE-CONCEPTUALISING PERSONAS ACROSS CULTURES: ARCHETYPES, STEREOTYPES AND COLLECTIVE PERSONAS IN TWO LOCALES IN PASTORAL NAMIBIA , 2016 .
[20] Lene Nielsen,et al. Personas is applicable: a study on the use of personas in Denmark , 2014, CHI.
[21] Björn Lindgren,et al. Investments in social capital--implications of social interactions for the production of health. , 2003, Social science & medicine.
[22] Cecilia Åslund,et al. Social capital in relation to depression, musculoskeletal pain, and psychosomatic symptoms: a cross-sectional study of a large population-based cohort of Swedish adolescents , 2010, BMC public health.
[23] Edwin H. Blake,et al. Being participated: a community approach , 2010, PDC '10.
[24] Eric von Hippel,et al. How learning by doing is done: problem identification in novel process equipment☆ , 1995 .
[25] C. Basaran. Preface , 1934, The Yale Journal of Biology and Medicine.
[26] GettoGuiseppe,et al. Designing globally, working locally , 2015 .
[27] Richard A. Shweder,et al. Thinking Through Cultures: Expe-ditions in Cultural Psychology , 1991 .
[28] Heike Winschiers-Theophilus,et al. Reflecting User-Created Persona in Indigenous Namibia: what NOT to do when working in Foreign Land , 2015 .
[29] Heike Winschiers-Theophilus,et al. Penan's Oroo' Short Message Signs (PO-SMS): Co-design of a Digital Jungle Sign Language Application , 2015, INTERACT.
[30] Margot Brereton,et al. A Collaborative Rapid Persona-Building Workshop: Creating Design Personas with Health Researchers , 2014, Int. J. Sociotechnology Knowl. Dev..
[31] Kate Raworth,et al. A Safe and Just Space for Humanity: Can we live within the doughnut? , 2012 .
[32] Annett Wechsler,et al. Routes Travel And Translation In The Late Twentieth Century , 2016 .
[33] Noel Enyedy,et al. Little science confronts the data deluge: habitat ecology, embedded sensor networks, and digital libraries , 2007, International Journal on Digital Libraries.
[34] Marcus Foth,et al. Communicative Ecologies: Editorial Preface , 2007 .
[35] Jaan Valsiner,et al. Process Structure of Semiotic Mediation in Human Development , 2001, Human Development.
[36] Linda Young Landesman,et al. Public Health Management of Disasters: The Practice Guide , 2001 .
[37] Wendy Bryce Wilhelm. Encouraging Sustainable Consumption through Product Lifetime Extension: The Case of Mobile Phones , 2012 .
[38] Jane Jordan-Meier. The Four Stages of Highly Effective Crisis Management: How to Manage the Media in the Digital Age , 2011 .
[39] E. Hippel,et al. Lead users: a source of novel product concepts , 1986 .
[40] Yoseob Kim,et al. Digital–Physical Reality Game , 2015 .
[41] Matt Jones,et al. Mobile Interaction Design , 2006 .
[42] Cynthia Putnam,et al. Communicating about users in ICTD: leveraging HCI personas , 2012, ICTD.
[43] Seija Virkkala,et al. Innovation and Networking in Peripheral Areas—a Case Study of Emergence and Change in Rural Manufacturing , 2007 .
[44] Clayton M. Christensen,et al. CUSTOMER POWER, STRATEGIC INVESTMENT, AND THE FAILURE OF LEADING FIRMS , 1996 .
[45] Donell Holloway,et al. FireWatch: Community engagement and the communication of bushfire information , 2013 .
[46] Luiz Adolfo Andrade. Jogos locativos, espaço e lugar: o caso de Ingress , 2015 .
[47] Nathan Hulsey,et al. The Gift that Keeps On Giving: Google, Ingress and the Gift of Surveillance , 2014 .
[48] Heike Winschiers-Theophilus,et al. A UX and Usability expression of Pastoral OvaHimba: Personas in the Making and Doing , 2016 .
[49] M. Castells. The Power of Identity , 1997 .
[50] Matt Ratto,et al. The pressure of openness: the hybrid work of linux free/open source kernel developers , 2003 .
[51] I Rebner,et al. Conjoint family therapy. , 1973, The Canadian journal of psychiatric nursing.
[52] Alan Cooper,et al. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition) , 1999 .
[53] John Riedl,et al. Mentoring in Wikipedia: a clash of cultures , 2011, Int. Sym. Wikis.
[54] W. Silva,et al. O show do eu: a intimidade como espetáculo , 2010 .
[55] Michel J. Menou. The Barefoot Expert: The Interface of Computerized Knowledge Systems and Indigenous Knowledge Systems , 1995 .
[56] Inge Kral,et al. Talk, Text and Technology: Literacy and Social Practice in a Remote Indigenous Community , 2012 .
[57] Tara Matthews,et al. Collaboration personas: a new approach to designing workplace collaboration tools , 2011, CHI.
[58] Je Agar,et al. Constant Touch: a Global History of the Mobile Phone , 2004 .
[59] E. Burton Swanson,et al. Innovating Mindfully with Information Technology , 2004, MIS Q..
[60] Jaan Valsiner,et al. Scaffolding within the structure of Dialogical Self: Hierarchical dynamics of semiotic mediation , 2005 .
[61] E. B. Swanson,et al. Information systems innovation among organizations , 1994 .
[62] Douglas D. Perkins,et al. Community Psychology Perspectives on Social Capital Theory and Community Development Practice , 2002 .
[63] Eric Monteiro,et al. From Artefacts to Infrastructures , 2013, Computer Supported Cooperative Work (CSCW).
[64] P. N. Edwards. A Vast Machine: Computer Models, Climate Data, and the Politics of Global Warming , 2010 .
[65] Luiz Fernando Gomes,et al. Métodos de Pesquisa para Internet , 2012 .
[66] Jérôme Denis,et al. Une infrastructure élusive , 2013 .
[67] M. Swilling,et al. Just Transitions: Explorations of Sustainability in an Unfair World , 2012 .
[68] Elena Mugellini,et al. A pervasive game to promote social offline interaction , 2013, UbiComp.
[69] Maja van der Velden. Re-thinking Participatory Design: What can we learn from Fairphone , 2014 .
[70] Lelia Green. In their own words: Using interview materials when writing up qualitative research , 2013 .
[71] Rafael Ballagas,et al. Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists , 2007, DiGRA Conference.
[72] A. Donnellon,et al. Communication, Meaning, and Organized Action. , 1986 .
[73] Jock Given,et al. The wealth of networks: How social production transforms markets and freedom , 2007, Inf. Econ. Policy.
[74] Kalle Lyytinen,et al. The Disruptive Nature of Information Technology Innovations: The Case of Internet Computing in Systems Development Organizations , 2003, MIS Q..
[75] Galit Zadok,et al. The Green Switch: Designing for Sustainability in Mobile Computing , 2010, SustainIT.
[76] Wanda J. Orlikowski,et al. Temporal Work in Strategy Making , 2012, Organ. Sci..
[77] Christoph Schlieder,et al. Systematically Exploring the Design Space of Location-based Games , 2006 .
[78] James Mussell. Raw Data is an Oxymoron , 2014 .
[79] B. Carlson,et al. The ' new frontier': Emergent Indigenous identities and social media , 2013 .
[80] P. N. Edwards,et al. Knowledge Infrastructures: Intellectual Frameworks and Research Challenges , 2013 .
[81] Rosana Guber,et al. La etnografía método, campo y reflexividad , 2001 .
[82] Laurel Evelyn Dyson,et al. Enrolling Mobiles at Kowanyama: Upping the Ant in a Remote Aboriginal Community , 2014 .
[83] José L. Abdelnour-Nocera,et al. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design , 2016, AfriCHI.
[84] Jennifer Preece,et al. The top five reasons for lurking: improving community experiences for everyone , 2004, Comput. Hum. Behav..
[85] Guenther Roth,et al. Max Weber-Economy and Society. An Outline of Interpretive Sociology. , 1969 .
[86] Jeremy Sarkin-Hughes,et al. Colonial Genocide and Reparations Claims in the 21st Century , 2008 .
[87] S. Freytag. Image And Logic A Material Culture Of Microphysics , 2016 .
[88] Apala Lahiri Chavan,et al. Innovative Solutions: What Designers Need to Know for Today's Emerging Markets , 2010 .
[89] David Holloway,et al. Politics of fire in northern savanna lands: Communication , 2014 .
[90] S. Becken,et al. Tourists and severe weather – An exploration of the role of ‘Locus of Responsibility’ in protective behaviour decisions , 2013 .
[91] J. Gee. Video Games and Embodiment , 2008, Games Cult..
[92] Javier Mignone,et al. Social Capital as a Health Determinant in First Nations: An Exploratory Study in Three Communities , 2005 .
[93] Paul Dourish,et al. The value of data: considering the context of production in data economies , 2011, CSCW.
[94] Stuart Hall,et al. Sin garantías: trayectorias y problemáticas en estudios culturales , 2010 .
[95] Julien Levrel,et al. La vigilance participative. Une interprtation de la gouvernance de Wikipdia , 2009 .
[96] Eric von Hippel,et al. User toolkits for innovation , 2001 .
[97] Patrick S. W. Fong,et al. Chapter 3 – Co-creation of knowledge by multidisciplinary project teams , 2005 .
[98] Andrew McLaughlin. The Whale and the Reactor: A Search for Limits in an Age of High Technology , 1987 .
[99] Etienne Wenger,et al. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[100] Nj Bidwell,et al. Extending connections between land and people digitally: designing with rural Herero communities in Namibia , 2012 .
[101] Eva Nieuwdorp,et al. The Pervasive Interface; Tracing the Magic Circle , 2005, DiGRA Conference.
[102] J. Richardson. Handbook of Theory and Research for the Sociology of Education , 1986 .
[103] B. Latour. We Have Never Been Modern , 1991 .
[104] Katherine E Henson,et al. Risk of Suicide After Cancer Diagnosis in England , 2018, JAMA psychiatry.
[105] Jason Farman,et al. Creative Misuse as Resistance: Surveillance, Mobile Technologies, and Locative Games , 2014 .
[106] Shira Chess,et al. Augmented regionalism: Ingress as geomediated gaming narrative , 2014 .
[107] Christine L. Borgman,et al. The conundrum of sharing research data , 2012, J. Assoc. Inf. Sci. Technol..
[108] L. E. Dyson,et al. Mobile Phone Adoption and Use in Lockhart River Aboriginal Community , 2009, 2009 Eighth International Conference on Mobile Business.
[109] Paul Haimes,et al. Bridging the gap: scenario-based design as a solution for delayed access to users , 2013 .
[110] Nicola Marsden,et al. Stereotypes and Politics: Reflections on Personas , 2016, CHI.
[111] Laura M. Birou,et al. Supplier Involvement in Integrated Product Development , 1994 .
[112] Donell Holloway,et al. FireWatch: Creative Responses to Bushfire Catastrophes , 2013 .
[113] Alain Giboin,et al. Emphasizing dysfunctional group dynamics in collaboration personas: specification of an approach , 2013, CHI Extended Abstracts.
[114] L. Dyson,et al. Indigenous Adoption of Mobile Phones and Oral Culture , 2008 .
[115] Lene Nielsen,et al. Personas - User Focused Design , 2012, Human–Computer Interaction Series.
[116] J. Winston. Photography in the Age of Facebook , 2013 .
[117] Rajib Sinha,et al. Some pervasive challenges to sustainability by design of electronic products : a conceptual discussion , 2015 .
[118] E. Sørensen,et al. Theories of democratic network governance , 2007 .
[119] Eric Blanco,et al. Towards a Better Frugal Design using Persona , 2013 .
[120] Hal Hodson,et al. Google's Ingress game is a gold mine for augmented reality , 2012 .
[121] Kalle Lyytinen,et al. Disruptive information system innovation: the case of internet computing , 2003, Inf. Syst. J..
[122] Paul Haimes,et al. Developing a user friendly FireWatch site: debunking sociotechnological assumptions about Internet users in remote communities , 2013 .
[123] JoAnne Yates,et al. Life in the Trading Zone: Structuring Coordination Across Boundaries in Postbureaucratic Organizations , 2006, Organ. Sci..
[124] Geoff Walsham,et al. Interpretive case studies in IS research: nature and method , 1995 .
[125] Julita Vassileva,et al. Preface to the special issue on user modeling to support groups, communities and collaboration , 2006, User Modeling and User-Adapted Interaction.
[126] S. Papadopoulos,et al. Leveraging Web 2 . 0 Communities in Professional Organisations , 2008 .
[127] Maja van der Velden,et al. Design for the contact zone: Knowledge management software and the structures of indigenous knowledges. , 2010 .
[128] Alf Ronnby. Mobilizing Local Communities , 1996 .
[129] José L. Abdelnour-Nocera,et al. A hermeneutic inquiry into user-created personas in different Namibian locales , 2016, PDC.
[130] Ramesh Raskar,et al. Modern approaches to augmented reality: introduction to current approaches , 2006, SIGGRAPH Courses.
[131] Florence Millerand,et al. Infrastructuring Ecology: New Challenges for Data Sharing , 2010 .
[132] Daniel G. Cabrero. Participatory design of persona artefacts for user eXperience in non-WEIRD cultures , 2014, PDC '14.
[133] Leonel Morgado. Ingress : potencialidades pedagógicas de um jogo georreferenciado de realidade alternativa em rede , 2015 .
[134] Gary Marquardt. Colonial Genocide and Reparations Claims in the 21st Century: The Socio-Legal Context of Claims under International Law by the Herero against Germany for Genocide in Namibia, 1904-1908 (review) , 2011 .
[135] Geoffrey C. Bowker,et al. On the value of "useless data": Infrastructures, biodiversity, and policy. , 2015 .
[136] Margot Brereton,et al. Some Notes on the Design of "World Machines" , 2015, OZCHI.
[137] Elisa Giuliani,et al. Networks of Innovation , 2011 .
[138] Tara Matthews,et al. Comparing collaboration and individual personas for the design and evaluation of collaboration software , 2012, CHI.
[139] Erin Friess,et al. Personas and decision making in the design process: an ethnographic case study , 2012, CHI.
[140] Jørgen Ole Bærenholdt,et al. Coping Strategies, Social Capital and Space , 2002 .
[141] Michael Henderson,et al. Using mobile phones as placed resources for literacy learning in a remote Indigenous community in Australia , 2012 .
[142] David Holloway,et al. Geo-based technologies, tourists and bushfires in northern Australia , 2015 .
[143] Franz Tödtling,et al. The Uneven Landscape of Innovation Poles Local Embeddedness and Global Networks , 1992 .
[144] Susan Turner,et al. Is stereotyping inevitable when designing with personas , 2011 .
[145] D. Turnbull,et al. Reframing science and other local knowledge traditions , 1997 .
[146] Suely Fragoso,et al. The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space , 2015 .
[147] Lars Mathiassen,et al. Collaborative Practice Research , 2000, Scand. J. Inf. Syst..
[148] Staffan Björk,et al. Understanding Pervasive Games through Gameplay Design Patterns , 2007, DiGRA Conference.
[149] David Holloway,et al. Your Neighbours Are Your Friends": an Investigation into Micro-Geographical Exchanges in the Remote North-West of Australia between 1987-2012 , 2013 .
[150] Youngseok Lee,et al. Traffic analysis of a social mobile game , 2015, 2015 17th Asia-Pacific Network Operations and Management Symposium (APNOMS).
[151] Marta du Vall,et al. Ingress An Example of a New Dimension in Entertainment , 2016 .
[152] D. Maxwell,et al. Developing sustainable products and services , 2003 .
[153] Thomas T. Lawson,et al. Archetypes and the collective unconscious , 2018 .
[154] G. Bowker,et al. An International Framework to Promote Access to Data , 2004, Science.
[155] T. Andrews,et al. What is Social Constructionism , 2012 .
[156] E. Carafoli. Prefatory remarks , 2005, Experientia.
[157] F. Chapin,et al. A safe operating space for humanity , 2009, Nature.
[158] Laurel Evelyn Dyson. Indigenous australians in the information age: exploring issues of neutrality in information technology , 2003, ECIS.
[159] Anuj Sharma,et al. Location Identification for Rapid Evacuation from a Disaster Site: A Case Study from KAPS , 2014 .