Design Thinking Methods and Creative Technologies in Virtual Worlds
暂无分享,去创建一个
[1] Advantages Of Experiential Learning In Development Of International Economics And Business Study Programs () , 2010 .
[2] Lowell L. Bryan,et al. Mobilizing Minds: Creating Wealth From Talent in the 21st Century Organization , 2007 .
[3] Edward Castronova,et al. Exodus to the Virtual World: How Online Fun Is Changing Reality , 2007 .
[4] Soon Ang,et al. From Experience to Experiential Learning: Cultural Intelligence as a Learning Capability for Global Leader Development , 2009 .
[5] I. Alon. Experiential Learning in International Business via the World Wide Web , 2003 .
[6] Pete Rive,et al. International Collaboration and Design Innovation in Virtual Worlds: Lessons from Second Life , 2012 .
[7] Peter Weimann,et al. Enhancing Team Performance Through Tool Use: How Critical Technology-Related Issues Influence the Performance of Virtual Project Teams , 2013, IEEE Transactions on Professional Communication.
[8] J. Aurich,et al. How to design and offer services successfully , 2010 .
[9] Tom Boellstorff. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human , 2008 .
[10] N. Denzin. Interpretive Ethnography: Ethnographic Practices for the 21st Century , 1996 .
[11] Pete Rive. Virtual Design Teams in Virtual Worlds: A Theoretical Framework Using Second Life , 2016 .
[12] Jim Highsmith. Agile Project Management: Creating Innovative Products , 2009 .
[13] G. Hamel. The Future of Management , 2007 .
[14] N. Denzin,et al. The SAGE handbook of qualitative research , 2005 .
[15] Zahira Merchant,et al. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis , 2014, Comput. Educ..
[16] T. Brown,et al. Change by Design , 2011 .
[17] Eric Ries,et al. The lean startup : how constant innovation creates radically successful businesses , 2011 .
[18] Georg von Krogh,et al. Enabling Knowledge Creation: How to Unlock the Mystery of Tacit Knowledge and Release the Power of Innovation , 2000 .
[19] Rico Baldegger,et al. A Global Classroom? Evaluating the Effectiveness of Global Virtual Collaboration as a Teaching Tool in Management Education , 2013 .
[20] N. Cross. Designerly ways of knowing , 2006 .
[21] I. Nonaka,et al. The Knowledge Creating Company , 2008 .
[22] Francis Heylighen,et al. Accelerating Socio-Technological Evolution: from ephemeralization and stigmergy to the global brain , 2007, ArXiv.