Web 2.0: Does It Really Matter?

Internet, broadband, high speed access achieves mass market Rich multimedia presentations are delivered by broadband and CD-ROM Widespread adoption of DVD players and recorders Real-time streaming audio and video USB memory sticks Online data storage Wireless Internet and home networks (e.g., Bluetooth) Online gaming and games designed for Java-enabled mobiles Growth of games consoles MP3 music and MP3 players Interactive digital television Video on demand and wide-screen monitors Digital cameras and Web cameras Handheld computers, thin laptops, flat-screen monitors E-mail taking over from surface post Text messaging, picture messaging, video-phones