Pitch perfect or exploring pitching practices in industry and games education

Pitching, the act of trying to convince others to support the development of a project, has a storied tradition in the game industry. This practice has also been adopted by game educators and incorporated into their curricula. In project-oriented classes in particular, it is common for students to pitch games to classmates, industry panels, and faculty. This work in progress presents a pedagogical tool, the Design Box, our experiences using it, including common critiques, and illustrates its use for creative ideation as well as persuasive potential. We conclude with a call to explore more practices that find their referent in ‘the industry’ and the development of appropriate pedagogical techniques we can incorporate in game education programs.

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