Design Templates in Purposeful Games: A Case Study of a Creative Decision-Making Game
暂无分享,去创建一个
[1] Staffan Björk,et al. Patterns In Game Design , 2004 .
[2] Rob Nadolski,et al. Serious games for higher education: a framework for reducing design complexity , 2008, J. Comput. Assist. Learn..
[3] Max Jacobson,et al. A Pattern Language: Towns, Buildings, Construction , 1981 .
[4] D. Kolb. Experiential Learning: Experience as the Source of Learning and Development , 1983 .
[5] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[6] Matthew L. Jensen,et al. Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game , 2014, Comput. Hum. Behav..