A method of human short hair modeling and real time animation

This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is then derived automatically from the hair style and scalp models. Texture mapping is applied to the hair model for a better visual effect. For animation, a method is proposed based on an approximation of the accurate physically-based hair model, from which 3D morphing key shapes are derived. Intermediate shapes are then computed by applying 3D morphing. We have implemented it and compared the results with real hair. The visual quality and frame rate are satisfactory for real time applications.