A method of human short hair modeling and real time animation
暂无分享,去创建一个
[1] Marie-Paule Cani,et al. A layered wisp model for simulating interactions inside long hair , 2001 .
[2] Wayne E. Carlson,et al. Simulating the structure and dynamics of human hair: Modelling, rendering and animation , 1991, Comput. Animat. Virtual Worlds.
[3] Nadia Magnenat Thalmann,et al. Creating Virtual Fur and Hair Styles for Synthetic Actors , 1993 .
[4] Ken-ichi Anjyo,et al. Hair animation with collision detection , 1993 .
[5] Nadia Magnenat-Thalmann,et al. Modeling Dynamic Hair as a Continuum , 2001, Comput. Graph. Forum.
[6] Daniel Thalmann,et al. An Integrated System for Modeling, Animating and Rendering Hair , 1993, Comput. Graph. Forum.
[7] John C. Platt,et al. Constraints methods for flexible models , 1988, SIGGRAPH.
[8] Marie-Paule Cani,et al. Animating prairies in real-time , 2001, I3D '01.
[9] Yizhou Yu,et al. Modeling realistic virtual hairstyles , 2001, Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001.
[10] Ken-ichi Anjyo,et al. A simple method for extracting the natural beauty of hair , 1992, SIGGRAPH.
[11] Zhiyong Huang,et al. Real-Time Animation of Human Hair Modeled in Strips , 2000, Computer Animation and Simulation.