Advances in Web-Based Learning – ICWL 2013
暂无分享,去创建一个
[1] Emily Goligoski. Motivating the Learner: Mozilla’s Open Badges Program , 2012 .
[2] Kris D. Gutiérrez,et al. Connected Learning: An Agenda for Research and Design , 2013 .
[3] L. S. Vygotksy. Mind in society: the development of higher psychological processes , 1978 .
[4] Roy Williams,et al. Emergent learning and learning ecologies in Web 2.0 , 2011 .
[5] Luis de Marcos,et al. Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..
[6] Carol S. Dweck,et al. Motivation and achievement. , 1990 .
[7] Ian Glover,et al. Open Badges: A Visual Method of Recognising Achievement and Increasing Learner Motivation , 2013 .
[8] Erik Duval,et al. Evaluating the Use of Open Badges in an Open Learning Environment , 2013, EC-TEL.
[9] Alexander Halavais. A GENEALOGY OF BADGES , 2012 .
[10] R. Azevedo,et al. A Theoretical Review of Winne and Hadwin’s Model of Self-Regulated Learning: New Perspectives and Directions , 2007 .
[11] Graham Attwell,et al. Personal Learning Environments - the future of eLearning? , 2007 .
[12] Razvan Rughinis. Talkative objects in need of interpretation. re-thinking digital badges in education , 2013, CHI Extended Abstracts.
[13] Sebastian Deterding,et al. Situated motivational affordances of game elements: A conceptual model , 2011 .
[14] Eva L. Baker,et al. 2007 Presidential Address—The End(s) of Testing , 2007 .
[15] Kim Flintoff,et al. Digital badges in education , 2013, Education and Information Technologies.
[16] Razvan Rughinis. Badge Architectures in Engineering Education - Blueprints and Challenges , 2013, CSEDU.