Advances in Web-Based Learning – ICWL 2013

In the course of several years, we employed blogging assignments in an obligatory web design course. The assignment was able to attract interest of few students only, while the majority did not participate, or only very sparsely. It did not help much to make the assignment part of the course evaluation. The course received mixed reviews from the students. The students who were not really interested in the subject, or considered it too much work, complained. In last two years we tried to address this problem by introduction of a tight blogging schedule, and peer-reviews. As we report in this paper, this step radically improved the participation rate, and also learning outcomes were higher, however the student’s opinion of these activities was not amended.

[1]  Emily Goligoski Motivating the Learner: Mozilla’s Open Badges Program , 2012 .

[2]  Kris D. Gutiérrez,et al.  Connected Learning: An Agenda for Research and Design , 2013 .

[3]  L. S. Vygotksy Mind in society: the development of higher psychological processes , 1978 .

[4]  Roy Williams,et al.  Emergent learning and learning ecologies in Web 2.0 , 2011 .

[5]  Luis de Marcos,et al.  Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..

[6]  Carol S. Dweck,et al.  Motivation and achievement. , 1990 .

[7]  Ian Glover,et al.  Open Badges: A Visual Method of Recognising Achievement and Increasing Learner Motivation , 2013 .

[8]  Erik Duval,et al.  Evaluating the Use of Open Badges in an Open Learning Environment , 2013, EC-TEL.

[9]  Alexander Halavais A GENEALOGY OF BADGES , 2012 .

[10]  R. Azevedo,et al.  A Theoretical Review of Winne and Hadwin’s Model of Self-Regulated Learning: New Perspectives and Directions , 2007 .

[11]  Graham Attwell,et al.  Personal Learning Environments - the future of eLearning? , 2007 .

[12]  Razvan Rughinis Talkative objects in need of interpretation. re-thinking digital badges in education , 2013, CHI Extended Abstracts.

[13]  Sebastian Deterding,et al.  Situated motivational affordances of game elements: A conceptual model , 2011 .

[14]  Eva L. Baker,et al.  2007 Presidential Address—The End(s) of Testing , 2007 .

[15]  Kim Flintoff,et al.  Digital badges in education , 2013, Education and Information Technologies.

[16]  Razvan Rughinis Badge Architectures in Engineering Education - Blueprints and Challenges , 2013, CSEDU.