Investigating the relationship between imagery and rationale in design
暂无分享,去创建一个
Steve Harrison | D. Scott McCrickard | Shahtab Wahid | Stacy M. Branham | Shahtab Wahid | S. Harrison | D. McCrickard
[1] Brian P. Bailey,et al. Getting inspired!: understanding how and why examples are used in creative design practice , 2009, CHI.
[2] Susanne Bødker,et al. Understanding Representation in Design , 1998, Hum. Comput. Interact..
[3] Gregory D. Abowd,et al. The impact of pre-patterns on the design of digital home applications , 2006, DIS '06.
[4] John M. Carroll,et al. Designing claims for reuse in interactive systems design , 1999, Int. J. Hum. Comput. Stud..
[5] Pamela Jordan. Basics of qualitative research: Grounded theory procedures and techniques , 1994 .
[6] Albert M. Selvin. Supporting Collaborative Analysis and Design with Hypertext Functionality , 1999, J. Digit. Inf..
[7] D. Scott McCrickard,et al. Links for a Human-Centered Science of Design: Integrated Design Knowledge Environments for a Software Development Process , 2005, Proceedings of the 38th Annual Hawaii International Conference on System Sciences.
[8] James A. Landay,et al. Design Patterns for Ubiquitous Computing , 2003, Computer.
[9] Michael L. Begeman,et al. gIBIS: a hypertext tool for exploratory policy discussion , 1988, CSCW '88.
[10] Jonathan Grudin,et al. Evaluating Opportunities for Design Capture , 1996 .
[11] John C. Tang,et al. A framework for understanding the workspace activity of design teams , 1988, CSCW '88.
[12] Michael E. Atwood,et al. Design rationale: the rationale and the barriers , 2006, NordiCHI '06.
[13] John M. Carroll,et al. Artifact as theory-nexus: hermeneutics meets theory-based design , 1989, CHI '89.
[14] Steve Whittaker,et al. Things to Talk About When Talking About Things , 2003, Hum. Comput. Interact..
[15] Robert H. McKim,et al. Experiences in Visual Thinking , 1972 .
[16] David G. Ullman,et al. Design rationale: Concepts, techniques, and use , 1997 .
[17] Jacob P. Somervell,et al. A model for notification systems evaluation—assessing user goals for multitasking activity , 2003, TCHI.
[18] Cristelle O'Connor,et al. A Whack on the Side of the Head: How You can be More Creative , 2002 .
[19] Edwin Hutchins,et al. Distributed Cognition in an Airline Cockpit , 1996 .
[20] D. Scott McCrickard,et al. Creating an Interactive Learning Environment with Reusable HCI Knowledge , 2006 .
[21] Steve Harrison,et al. Picking Up Artifacts: Storyboarding as a Gateway to Reuse , 2009, INTERACT.
[22] Thomas P. Moran,et al. Questions, Options, and Criteria: Elements of Design Space Analysis , 1991, Hum. Comput. Interact..
[23] W. Buxton. Human-Computer Interaction , 1988, Springer Berlin Heidelberg.
[24] Jan O. Borchers. A pattern approach to interaction design , 2001, DIS '00.
[25] Kim Halskov,et al. Inspiration card workshops , 2006, DIS '06.
[26] Gregory D. Abowd,et al. Storyboarding: an empirical determination of best practices and effective guidelines , 2006, DIS '06.
[27] James A. Landay,et al. Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces , 2008, CHI.