Efficient collision detection for composite finite element simulation of cuts in deformable bodies
暂无分享,去创建一个
[1] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[2] Olivier Cuisenaire,et al. Region Growing Euclidean Distance Transforms , 1997, ICIAP.
[3] Andrew Selle,et al. Efficient elasticity for character skinning with contact and collisions , 2011, SIGGRAPH 2011.
[4] Tao Ju,et al. Dual contouring of hermite data , 2002, ACM Trans. Graph..
[5] Richard Satherley,et al. Hybrid Distance Field Computation , 2001 .
[6] Jérémie Allard,et al. Image-based collision detection and response between arbitrary volume objects , 2008, SCA '08.
[7] M. Rumpf,et al. Composite finite elements for 3D image based computing , 2009 .
[8] Dinesh Manocha,et al. Fast Proximity Queries with Swept Sphere Volumes , 1999 .
[9] Martin Rumpf,et al. Finite Element Simulation of Bone Microstructures , 2007 .
[10] Rüdiger Westermann,et al. A Hexahedral Multigrid Approach for Simulating Cuts in Deformable Objects , 2011, IEEE Transactions on Visualization and Computer Graphics.
[11] Miguel A. Otaduy,et al. FASTCD: fracturing-aware stable collision detection , 2010, SCA '10.
[12] Markus H. Gross,et al. Optimized Spatial Hashing for Collision Detection of Deformable Objects , 2003, VMV.
[13] Markus H. Gross,et al. Balanced Hierarchies for Collision Detection between Fracturing Objects , 2007, 2007 IEEE Virtual Reality Conference.
[14] W. Hackbusch,et al. Composite finite elements for the approximation of PDEs on domains with complicated micro-structures , 1997 .
[15] Miguel A. Otaduy,et al. Bounded normal trees for reduced deformations of triangulated surfaces , 2009, SCA '09.
[16] Stefan A. Sauter,et al. Composite Finite Elements for Elliptic Boundary Value Problems with Discontinuous Coefficients , 2006, Computing.
[17] Doug L. James,et al. Subspace self-collision culling , 2010, ACM Transactions on Graphics.
[18] Ming C. Lin,et al. Deformed distance fields for simulation of non-penetrating flexible bodies , 2001 .
[19] Matthias Harders,et al. Robust interactive cutting based on an adaptive octree simulation mesh , 2011, The Visual Computer.
[20] Dinesh Manocha,et al. Fast and simple 2D geometric proximity queries using graphics hardware , 2001, I3D '01.
[21] Dinesh K. Pai,et al. BD-tree: output-sensitive collision detection for reduced deformable models , 2004, ACM Trans. Graph..
[22] Jernej Barbic,et al. Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models , 2008, IEEE Transactions on Haptics.
[23] Henry Fuchs,et al. An implicit finite element method for elastic solids in contact , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).
[24] Markus H. Gross,et al. Detection of Collisions and Self-collisions Using Image-space Techniques , 2004, WSCG.
[25] Maud Marchal,et al. Efficient collision detection for brittle fracture , 2012, SCA '12.
[26] Jun Wu,et al. Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology , 2011, VRIPHYS.
[27] Paolo Cignoni,et al. Splitting cubes: a fast and robust technique for virtual cutting , 2009, The Visual Computer.
[28] Charlie C. L. Wang,et al. Toward Stable and Realistic Haptic Interaction for Tooth Preparation Simulation , 2010, J. Comput. Inf. Sci. Eng..
[29] Jakob Andreas Bærentzen,et al. 3D distance fields: a survey of techniques and applications , 2006, IEEE Transactions on Visualization and Computer Graphics.
[30] Jérémie Allard,et al. Volumetric modeling and interactive cutting of deformable bodies. , 2010, Progress in biophysics and molecular biology.