Development and potential analysis of Heuristic Evaluation for Educational Computer Game (PHEG)

Heuristic Evaluation has expended tremendously from general interface evaluation to more specific evaluation including for computer games application. Computer game plays an important leisure tool nowadays and the potential of it has been explored and being used in teaching and learning. Combination of evaluation method and computer game application that focus on educational purposes, lead to the realization of having comprehensive evaluation method that able to evaluate elements of fun and educational. As a result, Playability Heuristics Evaluation for Educational Computer Game (PHEG) was proposed because of the needs to address important elements especially fun element in educational computer games so that the produced application is fun to be used as well as it incorporates educational elements to help users during the learning process. The development process of PHEG involved five major steps; initial study, proposed heuristics, experts review, evaluation process and final heuristics. The discussions of this paper only focus on the fourth step which is evaluation process on PHEG. At the end of this paper, a potential analysis for PHEG using quantitative method is proposed.

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