A Social Serious Game Concept for Green, Fluid and Collaborative Driving
暂无分享,去创建一个
[1] Manfred Tscheligi,et al. Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour , 2009, AutomotiveUI.
[2] Alessandro De Gloria,et al. Designing Effective Serious Games: Opportunities and Challenges for Research , 2010, Int. J. Emerg. Technol. Learn..
[3] Staffan Björk,et al. Designing gamification: creating gameful and playful experiences , 2013, CHI Extended Abstracts.
[4] Brian Knutson,et al. Interactivity and Reward-Related Neural Activation during a Serious Videogame , 2012, PloS one.
[5] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[6] Jean-Charles Pandazis. eCoMove: Cooperative ITS for Green Mobility , 2012, EW.
[7] Ioanna Iacovides,et al. Exploring the link between player involvement and learning within digital games , 2009, BCS HCI.
[8] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[9] Raja Bose,et al. Terminal mode: transforming mobile devices into automotive application platforms , 2010, AutomotiveUI.
[10] Daniel Krajzewicz,et al. Traffic Simulation with SUMO – Simulation of Urban Mobility , 2010 .
[11] Antoni Barba Marti,et al. A Performance Study of the 802.11p Standard for Vehicular Applications , 2011, 2011 Seventh International Conference on Intelligent Environments.
[12] Manfred Tscheligi,et al. Hardware-in-the-loop-based evaluation platform for automotive instrument cluster development (EPIC) , 2013, EICS '13.
[13] Christopher Cunningham,et al. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps , 2011 .
[14] Kenton O'Hara,et al. Gamification. using game-design elements in non-gaming contexts , 2011, CHI Extended Abstracts.
[15] Giovanni Tusa,et al. Saving is fun: designing a persuasive game for power conservation , 2011, Advances in Computer Entertainment Technology.
[16] Alessandro De Gloria,et al. Towards the Automotive HMI of the Future: Overview of the AIDE-Integrated Project Results , 2010, IEEE Transactions on Intelligent Transportation Systems.
[17] Tatsuo Nakajima,et al. Gamifying intelligent environments , 2011, Ubi-MUI '11.
[18] Paolo Santi,et al. Measuring IEEE 802.11p Performance for Active Safety Applications in Cooperative Vehicular Systems , 2011, 2011 IEEE 73rd Vehicular Technology Conference (VTC Spring).
[19] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[20] Jeremy V. Pitt,et al. Using Social Networks for Exchanging Valuable Real Time Public Transport Information among Travellers , 2011, 2011 IEEE 13th Conference on Commerce and Enterprise Computing.
[21] Alessandro De Gloria,et al. COMUNICAR: designing a multimedia, context-aware human-machine interface for cars , 2004, Cognition, Technology & Work.
[22] Rod McCall,et al. Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust , 2012, ICEC.
[23] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[24] Gazihan Alankus,et al. Towards customizable games for stroke rehabilitation , 2010, CHI.