An analytical method of assessment of RemoteFX as a cloud gaming platform

This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.

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