I. THE PRESENCE OF THE FUTURE
暂无分享,去创建一个
[1] H. Ehrsson. The Experimental Induction of Out-of-Body Experiences , 2007, Science.
[2] Yvonne de Kort,et al. Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality , 2006, PRESENCE: Teleoperators and Virtual Environments.
[3] John A. Waterworth. Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation , 2000, EGVE.
[4] Mel Slater,et al. Presence and The Sixth Sense , 2002, Presence: Teleoperators & Virtual Environments.
[5] John A Waterworth. Dextrous and shared interaction with medical data: stereoscopic vision is more important than hand-image collocation. , 2002, Studies in health technology and informatics.
[6] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[7] Jonathan D. Cohen,et al. Rubber hands ‘feel’ touch that eyes see , 1998, Nature.
[8] Giuseppe Riva,et al. Virtual Reality-Based Multidimensional Therapy for the Treatment of Body Image Disturbances in Obesity: A Controlled Study , 2001, Cyberpsychology Behav. Soc. Netw..
[9] Frank Biocca,et al. Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays , 1998, Presence.
[10] T. Metzinger,et al. Video Ergo Sum: Manipulating Bodily Self-Consciousness , 2007, Science.
[11] Giuseppe Riva,et al. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments , 2004, Cyberpsychology Behav. Soc. Netw..
[12] Maria V. Sanchez-Vives,et al. From presence to consciousness through virtual reality , 2005, Nature Reviews Neuroscience.
[13] P. A. Vorderer,et al. Multitasking, Presence & Self-Presence on the Wii , 2007 .
[14] Vadas Gintautas,et al. Experimental evidence for mixed reality states in an interreality system. , 2007, Physical review. E, Statistical, nonlinear, and soft matter physics.
[15] Suzanne K. Damarin,et al. The second self: Computers and the human spirit , 1985 .
[16] Kevin Warwick. Natural-born cyborgs: Minds, technologies and the future of human intelligence , 2003 .
[17] U. Castiello,et al. Improving left hemispatial neglect using virtual reality , 2004, Neurology.
[18] G. Riva,et al. Modifications of Body-Image Induced by Virtual Reality , 1998, Perceptual and motor skills.
[19] H. Gumbrecht,et al. Meaning of presence , 2019, Sententiae.
[20] J. Waterworth,et al. The Presence of Emotion : Designing the Feeling of Being There in Interactive Media Experiences , 2006 .
[21] J. Russell. Core affect and the psychological construction of emotion. , 2003, Psychological review.
[22] W. IJsselsteijn. Presence in the past : what can we learn from media history? , 2003 .
[23] Sherry Turkle,et al. The second self: computers and the human spirit , 1984 .
[24] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[25] Matthew T. Jones. Presence as External Versus Internal Experience: How Form, User, Style, and Content Factors Produce Presence from the Inside , 2007 .
[26] Terry Doyle,et al. Video, Ergo Sum?. , 1974 .
[27] R. Gregory. Eye and Brain: The Psychology of Seeing , 1966 .
[28] Miguel A. L. Nicolelis,et al. Brain–machine interfaces: past, present and future , 2006, Trends in Neurosciences.