Students’ Attitudes in a Virtual Environment (SecondLife)
暂无分享,去创建一个
[1] R. Botsch,et al. Audiences and Outcomes in Online and Traditional American Government Classes: A Comparative Two-Year Case Study , 2001, PS: Political Science & Politics.
[2] Robert J. Moore,et al. The life and death of online gaming communities: a look at guilds in world of warcraft , 2007, CHI.
[3] Jeffrey Holmes,et al. Designing agents to support learning by explaining , 2007, Comput. Educ..
[4] Paul G. Shotsberger. The Human Touch: Synchronous Communication in Web-Based Learning. , 2000 .
[5] Paul Dourish,et al. Situated practices of looking: visual practice in an online world , 2008, CSCW.
[6] Scott D. Johnson,et al. Comparative analysis of learner satisfaction and learning outcomes in online and face-to-face learning environments , 2000 .
[7] Jiejie Zhu,et al. Virtual Reality and Mixed Reality for Virtual Learning Environments , 2006, Edutainment.
[8] Alan Lipschultz,et al. Virtual Reality Technology, 2nd edition , 2004 .
[9] Gwo-Dong Chen,et al. An activity-theoretical approach to investigate learners' factors toward e-learning systems , 2007, Comput. Hum. Behav..
[10] Dan Bouhnik,et al. Interaction in distance-learning courses , 2006 .
[11] Hyun-Sup Kim,et al. Application of virtual reality technology in biology education , 2003 .
[12] Fernando Bello,et al. Using multimedia and Web3D to enhance anatomy teaching , 2007, Comput. Educ..