Analyzing the Network Traffic Requirements of Multiplayer Online Games
暂无分享,去创建一个
E. Asensio | J.M. Ordua | P. Morillo | P. Morillo | E. Asensio | J.M. Ordua
[1] Bernard Perron,et al. The Video Game Theory Reader 2 , 2003 .
[2] Rynson W. H. Lau,et al. A multi-server architecture for distributed virtual walkthrough , 2002, VRST '02.
[3] Silvia Rueda,et al. A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments , 2007, 2007 International Conference on Cyberworlds (CW'07).
[4] Juan M. Orduña,et al. The Quality of Service Issue in Virtual Environments , 2008 .
[5] Brady Games,et al. Battlezone: Official Strategy Guide , 1998 .
[6] Silvia Rueda,et al. On the Characterization of Peer-To-Peer Distributed Virtual Environments , 2007, 2007 IEEE Virtual Reality Conference.
[7] Shun-Yun Hu,et al. VON: a scalable peer-to-peer network for virtual environments , 2006, IEEE Network.
[8] Maria Manuela Cunha,et al. Encyclopedia of Networked and Virtual Organizations , 2007 .
[9] Cyberspace CHRISTOS BOURAS. A Distributed Virtual Learning Centre in , 1998 .
[10] D. C. Miller,et al. SIMNET: the advent of simulator networking , 1995, Proc. IEEE.
[11] José Duato,et al. Improving the performance of distributed virtual environment systems , 2005, IEEE Transactions on Parallel and Distributed Systems.
[12] Lauren Cruikshank,et al. The Video Game Theory Reader , 2006 .
[13] Christophe Diot,et al. Design and evaluation of MiMaze a multi-player game on the Internet , 1998, Proceedings. IEEE International Conference on Multimedia Computing and Systems (Cat. No.98TB100241).
[14] Dejan S. Milojicic. Computing Now: Peer-Review Rigor Meets Social Networks , 2008, IEEE Internet Comput..
[15] Thor Alexander,et al. Massively Multiplayer Game Development 2 (Game Development) , 2005 .
[16] Florian Schintke,et al. Peer-to-Peer Computing , 2010, Euro-Par.
[17] Thor Alexander. Massively Multiplayer Game Development , 2004 .
[18] Silvia Rueda,et al. A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems , 2007, IEEE Transactions on Parallel and Distributed Systems.
[19] Mark Claypool,et al. The effect of latency on user performance in Warcraft III , 2003, NetGames '03.
[20] Maja Matijasevic,et al. Application of a multi-user distributed virtual environment framework to mobile robot teleoperation over the Internet , 2002 .
[21] Saleem N. Bhatti,et al. Modelling user behaviour in networked games , 2001, MULTIMEDIA '01.
[22] Chris Greenhalgh,et al. Making Networked Virtual Environments Work , 2001, Presence: Teleoperators & Virtual Environments.
[23] K. Claffy,et al. Trends in wide area IP traffic patterns - A view from Ames Internet Exchange , 2000 .
[24] John C. S. Lui,et al. An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems , 2002, IEEE Trans. Parallel Distributed Syst..
[25] José Manuel Rebordão,et al. mWorld: A Multiuser 3D Virtual Environment , 1997, IEEE Computer Graphics and Applications.
[26] Miguel Lozano,et al. Animating groups of Socially Intelligent Agents , 2007, CW 2007.
[27] William Lau,et al. Networked game mobility model for first-person-shooter games , 2005, NetGames '05.