Object modeling using tomography and photography

This paper explores techniques for constructing a 3D computer model of an object from the real world by applying tomographic methods to a sequence of photographic images. While some existing methods can better handle occlusion and concavities, the techniques proposed have the advantageous capability of generating very high-resolution models with attractive speed and simplicity. The application of these methods is presently limited to an appropriate class of mostly convex objects with Lambertian surfaces. The results are volume rendered or surface rendered to produce an interactive display of the object with near life-like realism.

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