A study on human like characteristics in real time strategy games

Computer controlled characters (NPCs) are important in any video game to make the game world interesting, give more depth to a game and make the game playable. In almost any game the player has to cooperate with, fight against or interact with NPCs. This is especially true for single-player games but NPCs are also important in most multi-player games. When creating NPCs the developers often strive to create human like characters that behave reasonably intelligent in most cases. We have performed a study aiming to give an idea of the characteristics of human like NPCs in real-time strategy (RTS) games. In the study participants were asked to watch a recording of an RTS game and decide and motivate if the players in the game were controlled by a human player or a computer. We recorded matches were human players played against bots as well as bots playing against other bots. The results were categorized into different groups and they showed that some characteristics, for example simultaneous movement, are perceived as very bot-like and other things such as ability to try different tactics are perceived as humanlike.

[1]  Stefan J. Johansson,et al.  Using multi-agent potential fields in real-time strategy games , 2008, AAMAS.

[2]  Daniel Livingstone,et al.  Turing's test and believable AI in games , 2006, Comput. Entertain..

[3]  Stefan J. Johansson,et al.  A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario , 2009, AIIDE.

[4]  Georgios N. Yannakakis,et al.  TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES , 2007, Appl. Artif. Intell..

[5]  Stefan J. Johansson,et al.  The Rise of Potential Fields in Real Time Strategy Bots , 2008, AIIDE.

[6]  Philip Hingston,et al.  Bots trained to play like a human are more fun , 2008, 2008 IEEE International Joint Conference on Neural Networks (IEEE World Congress on Computational Intelligence).

[7]  Michael Freed,et al.  Towards more human-like computer opponents , 2000 .

[8]  Steve Rabin The illusion of intelligence , 1991, The Lancet.