Evaluating the Use of Immersive Display Media for Construction Planning

The aim of this research is to develop construction planning and plan review processes within virtual environments that result in the consistent development of more innovative and higher quality construction plans. During the early stages of this research, we have shown that affordable immersive display systems can be constructed and effectively used to allow construction project teams to better visualize product and process information in a stereoscopic 3D environment. The Immersive Construction (ICon) Lab has been built at Penn State University as a test bed facility for 3D and 4D CAD model visualization. This paper presents an overview of three case study projects performed in the immersive display system with a focus on construction planning activities. Early results illustrate that a project team can identify innovative solutions to construction challenges when performing a plan review of 3D and 4D virtual prototypes in an immersive environment.

[1]  Mike Kagioglou,et al.  Developing a Vision of nD-Enabled Construction , 2003 .

[2]  Charles M. Eastman,et al.  Building Product Models: Computer Environments, Supporting Design and Construction , 1999 .

[3]  Nashwan Dawood,et al.  4D visualisation development: Real life case studies , 2002 .

[4]  Bonsang Koo,et al.  Feasibility study of 4D CAD in commercial construction , 2002 .

[5]  G. Gary Wang,et al.  Definition and Review of Virtual Prototyping , 2002, J. Comput. Inf. Sci. Eng..

[6]  Martin Fischer,et al.  Automated Generation of Work Spaces Required by Construction Activities , 2002 .

[7]  Terry Winograd,et al.  Focused Sharing of Information for Multidisciplinary Decision Making by Project Teams , 2001, J. Inf. Technol. Constr..

[8]  K. Leong,et al.  Rapid Prototyping: Principles and Applications (with Companion CD-ROM) , 2003 .

[9]  Mel Slater,et al.  A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.

[10]  Kurt D. Maldovan and John I. Messner,et al.  Determining The Effects Of Immersive Environments On Decision Making In The AEC Industry , 2006 .

[11]  Michael Schrage,et al.  Serious Play: How the World's Best Companies Simulate to Innovate , 1999 .

[12]  Leong Kah Fai,et al.  Rapid Prototyping: Principles and Applications in Manufacturing , 2003 .

[13]  Rajitha Gopinath,et al.  IMMERSIVE VIRTUAL FACILITY PROTOTYPING FOR DESIGN AND CONSTRUCTION PROCESS VISUALIZATION , 2004 .