AUDIENCE - Audio Immersion Experiences in the CAVERNA Digital *

* Presented at The 10 th Brazilian Symposium on Computer Music, Belo Horizonte, 2005. p.106-117. Abstract. In this paper we introduce the AUDIENCE project undergoing in the CAVERNA Digital of the University of Sao Paulo, whose main purpose is to implement flexible and scalable multichannel spatial audio solutions for this CAVE environment, to permit navigation through a 2D/3D audiovisual scene with both visual and auditory immersion. An architecture for spatial audio production has been proposed to build auralizators, and a whole infrastructure has been designed and installed in the CAVE, so to support several speaker array setups. We present our activities towards the construction of an Ambisonics auralizator, outline some details and challenges of the implementation. We also cover recent achievements of the project and future directions of investigations.