Interactive view-dependent rendering with conservative occlusion culling in complex environments
暂无分享,去创建一个
[1] Jihad El-Sana,et al. Generalized View‐Dependent Simplification , 1999, Comput. Graph. Forum.
[2] Christopher DeCoro,et al. XFastMesh: fast view-dependent meshing from external memory , 2002, IEEE Visualization, 2002. VIS 2002..
[3] Michael Garland,et al. Hierarchical face clustering on polygonal surfaces , 2001, I3D '01.
[4] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[5] Neil G. Scott,et al. An overview of the vi- sualize fx graphics accelerator hardware , 1998 .
[6] Jihad El-Sana,et al. Optimized view-dependent rendering for large polygonal datasets , 2002, IEEE Visualization, 2002. VIS 2002..
[7] Cláudio T. Silva,et al. The Prioritized-Layered Projection Algorithm for Visible Set Estimation , 2000, IEEE Trans. Vis. Comput. Graph..
[8] Gavin S. P. Miller,et al. Hierarchical Z-buffer visibility , 1993, SIGGRAPH.
[9] Frederick P. Brooks,et al. Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.
[10] M. Meissner,et al. Generation of Subdivision Hierarchies for Efficient Occlusion Culling of Large Polygonal Models , 1999 .
[11] Jihad El-Sana,et al. Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models , 1997, IEEE Trans. Vis. Comput. Graph..
[12] Frédo Durand,et al. A Survey of Visibility for Walkthrough Applications , 2003, IEEE Trans. Vis. Comput. Graph..
[13] Dinesh Manocha,et al. GAPS: general and automatic polygonal simplification , 1999, SI3D.
[14] Dirk Bartz,et al. Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models , 2001, VMV.
[15] Ned Greene. Occlusion culling with optimized hierarchical buffering , 1999, SIGGRAPH '99.
[16] Dinesh Manocha,et al. Interactive visibility culling in complex environments using occlusion-switches , 2003, I3D '03.
[17] Cláudio T. Silva,et al. Integrating occlusion culling with view-dependent rendering , 2001, Proceedings Visualization, 2001. VIS '01..
[18] Michael Wimmer,et al. Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs , 2000, Rendering Techniques.
[19] Daniel G. Aliaga,et al. MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.
[20] David P. Luebke,et al. Portals and mirrors: simple, fast evaluation of potentially visible sets , 1995, I3D '95.
[21] Michael Wimmer,et al. Instant Visibility , 2001, Comput. Graph. Forum.
[22] Jihad El-Sana,et al. External Memory View‐Dependent Simplification , 2000, Comput. Graph. Forum.
[23] François X. Sillion. Clustering and Volume Scattering for Hierarchical Radiosity Calculations , 1995 .
[24] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[25] Peter Lindstrom,et al. Out-of-core construction and visualization of multiresolution surfaces , 2003, I3D '03.
[26] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[27] Cláudio T. Silva,et al. Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm , 2001, IEEE Trans. Vis. Comput. Graph..
[28] Anselmo Lastra,et al. Fast and Simple Occlusion Culling Using Hardware-based Depth Queries , 2002 .
[29] Seth J. Teller,et al. The UC Berkeley System for Interactive Visualization of Large Architectural Models , 1996, Presence: Teleoperators & Virtual Environments.
[30] Dinesh Manocha,et al. Interactive shadow generation in complex environments , 2003, ACM Trans. Graph..
[31] Seth Teller,et al. Visibility Computations in Densely Occluded Polyhedral Environments , 1992 .
[32] William V. Baxter,et al. GigaWalk: Interactive Walkthrough of Complex Environments , 2002, Rendering Techniques.
[33] Dinesh Manocha,et al. Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.
[34] Dinesh Manocha,et al. Accelerated occlusion culling using shadow frusta , 1997, SCG '97.
[35] Dirk Bartz,et al. OpenGL-assisted occlusion culling for large polygonal models , 1999, Comput. Graph..
[36] James T. Klosowski,et al. iWalk: Interactive Out-Of-Core Rendering of Large Models , 2002 .
[37] H. Deutsch. Principle Component Analysis , 2004 .
[38] Seth J. Teller,et al. Real-time occlusion culling for models with large occluders , 1997, SI3D.
[39] Renato Pajarola,et al. FastMesh: efficient view-dependent meshing , 2001, Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001.
[40] François X. Sillion,et al. Conservative volumetric visibility with occluder fusion , 2000, SIGGRAPH.
[41] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.