Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design

To design meaningful sonic interaction for the mobile context requires accommodating the user's unfolding context. We explore the design of sonic interaction for the walking activity. In this paper, we discuss how the walker's movements can provide insight into individual contextual conditions. Our contribution is a set of semantic walking sequences (Walking Phrases) that allow for segmentation of the walking process into units that are informative for adapting interactive sound to the walker's context.

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