Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design

Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games’ potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article develops a conceptual framework for how games might foster civic learning of many kinds. The authors hypothesize that the most effective games for civic learning will be those that best integrate game play and content, that help players make connections between their individual actions and larger social structures, and that link ethical and expedient reasoning. This framework suggests an agenda for game design and research that could illuminate whether and how games can be most fruitfully incorporated into training and education for democratic citizenship and civic leadership.

[1]  Frédéric H. Pighin,et al.  University of Wisconsin-Madison , 2018, State Governments and Research Universities.

[2]  Eduardo Di Petta Henry Jenkins (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Chicago: The MacArthur Foundation , 2012 .

[3]  G. Healy Ethics , 2011, Otolaryngology--head and neck surgery : official journal of American Academy of Otolaryngology-Head and Neck Surgery.

[4]  Simon Egenfeldt-Nielsen,et al.  Beyond Edutainment: Exploring the Educational Potential of Computer Games , 2011 .

[5]  Frederic P. Miller,et al.  Deus Ex , 2009 .

[6]  Joseph Kahne,et al.  The Civic Potential of Video Games , 2009 .

[7]  Jodi Sandfort Book Review: Levine, P. (2007). The Future of Democracy: Developing the Next Generation of American Citizens. Medford, MA: Tufts University Press , 2009 .

[8]  Constance Steinkuehler,et al.  Critical Ethical Reasoning and Role-Play , 2008, Games Cult..

[9]  M. Pettitt Assessing General Education Programs , 2008 .

[10]  Francis Parkman The Oregon Trail , 2008 .

[11]  Jonas Heide Smith,et al.  Understanding Video Games: The Essential Introduction , 2008 .

[12]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[13]  K. Jamieson,et al.  Identifying Best Practices in Civic Education: Lessons from the Student Voices Program , 2007, American Journal of Education.

[14]  Brian D. Loader,et al.  Introduction: Young citizens in the digital age: disaffected or displaced? , 2007 .

[15]  Brian D. Loader,et al.  Young citizens in the digital age : political engagement, young people and new media , 2007 .

[16]  Susan E. Sporte,et al.  Developing Citizens: The Impact of Civic Learning Opportunities on Students’ Commitment to Civic Participation , 2007 .

[17]  John Rice,et al.  New media resistance: Barriers to implementation of computer video games in the classroom , 2007 .

[18]  Ian Bogost,et al.  Persuasive Games: The Expressive Power of Videogames , 2007 .

[19]  K. Andersen,et al.  A New Engagement? Political Participation, Civic Life, and the Changing American Citizen , 2007, Perspectives on Politics.

[20]  Douglas Williams,et al.  A research agenda for developing and implementing educational computer games , 2007, Br. J. Educ. Technol..

[21]  Amy K. Syvertsen,et al.  Civic Measurement Models: Tapping Adolescents' Civic Engagement. CIRCLE Working Paper 55. , 2007 .

[22]  N. Couldry,et al.  Media Consumption and Public Engagement: Beyond the Presumption of Attention , 2007 .

[23]  Andrew McMichael,et al.  PC Games and the Teaching of History. , 2007 .

[24]  K. Squire From Content to Context: Videogames as Designed Experience , 2006 .

[25]  Henry Jenkins Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .

[26]  Daniel A. McFarland,et al.  Bowling Young: How Youth Voluntary Associations Influence Adult Political Participation , 2006 .

[27]  J. Dugan Involvement and Leadership: A Descriptive Analysis of Socially Responsible Leadership , 2006 .

[28]  S. Keeter,et al.  A New Engagement , 2006 .

[29]  Marina Umaschi Bers,et al.  Fostering Civic Engagement by Building a Virtual City , 2006, J. Comput. Mediat. Commun..

[30]  H. O'Neil,et al.  Classification of learning outcomes: evidence from the computer games literature , 2005 .

[31]  Clara Fernández-Vara,et al.  Towards an Ontological Language for Game Analysis , 2005, DiGRA Conference.

[32]  THE REPUBLIC , 2004, The Classical Review.

[33]  K. Squire,et al.  Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games , 2004, ICLS.

[34]  Joseph Kahne,et al.  What Kind of Citizen? The Politics of Educating for Democracy , 2004 .

[35]  Peter Levine,et al.  The civic mission of schools , 2003 .

[36]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[37]  Kenneth Chen,et al.  Civilization and its disk contents two essays on civilisation and civilization , 2003 .

[38]  D. Buckingham,et al.  Gotta Catch 'em all: Structure, Agency and Pedagogy in Children's Media Culture , 2003 .

[39]  Michael Knight,et al.  America's Army , 2002 .

[40]  Kathleen K. Paige,et al.  Human Systems Engineering - A Formula for Success , 2000 .

[41]  D. J. Garrow The Oregon trail. , 1997, The New York times on the Web.

[42]  Tom Inglis,et al.  Empowerment and Emancipation , 1997 .

[43]  G. Brady Governing the Commons: The Evolution of Institutions for Collective Action , 1993 .

[44]  M. Foucault,et al.  Discipline and Punish: The Birth of the Prison. , 1978 .

[45]  R. Stammler,et al.  A Theory of Justice , 1971, Princeton Readings in Political Thought.

[46]  D. Easton,et al.  The Political System: An Inquiry into the State of Political Science. , 1953 .

[47]  W. Bennett Changing Citizenship in the Digital Age , 2008 .

[48]  Nicholas Taylor,et al.  Digital Games for Education: When Meanings Play , 2007, DiGRA Conference.

[49]  Amy K. Syvertsen,et al.  Civic Measurement Models: Tapping Adolescents' Civic Engagement , 2007 .

[50]  William G. Christ Assessing media education : a resource handbook for educators and administrators , 2007 .

[51]  Peter Dahlgren,et al.  Young Citizens and New Media: Learning for Democratic Participation , 2007 .

[52]  J. Arnett,et al.  Encyclopedia of children, adolescents, and the media , 2007 .

[53]  W. Bennett Civic Life Online : Learning How Digital Media Can Engage Youth , 2007 .

[54]  Marshall Croddy The Civic Mission of Schools. , 2006 .

[55]  Nicolas Ducheneaut,et al.  Building an MMO With Mass Appeal , 2006, Games Cult..

[56]  John Kirriemuir,et al.  Literature Review in Games and Learning , 2004 .

[57]  K. Squire,et al.  HARNESSING THE POWER OF GAMES IN EDUCATION , 2003 .

[58]  Lars Konzack,et al.  Computer Game Criticism: A Method for Computer Game Analysis , 2002, CGDC Conf..

[59]  Christine M. Cress,et al.  Developmental Outcomes of College Students' Involvement in Leadership Activities. , 2001 .

[60]  B. Bigelow On the Road to Cultural Bias. Media Corner , 1996 .

[61]  C. Hicks Real lives. , 1986, Nursing times.

[62]  Thomas Hobbes,et al.  LEVIATHAN Or the Matter Forme and Power of a Commonwealth Ecclesiasticall and Civil , 1946 .

[63]  J. Huizinga Homo Ludens: A Study of the Play-Element in Culture , 1938 .