In this paper, we propose a cybernetics-based model of forces that integrates personality within it, called GSCP, which can well simulate how the psychological factors impact on the behaviors of entities. The modeling is achieved by introducing a genotype sequence to embed personality of entities into behavior decision-making. In order to decide the next behavior, a decision-making mechanism called Action Selection Logic (ASL) is proposed. In the logic, a concept of potential energy which comes from physics is introduced to describe the motivation of an entity. The task of ASL is to make sure that entities always take the actions which lead to the lowest point of the potential energy surface, which is also called a steady state in cybernetics. Personalities and emotion factors of entities are modeled as genotype sequences which affect the motivation intensity of entities, which ultimately acting upon the choice of actions through ASL. The concept model and the architecture of the GSCP model are presented, and the modeling approach is described in formal language strictly. Finally, simulation results show that entities with different emotions would choose different behaviors, which proves that individual emotional factors have actual impact on motivations and behaviors. Furthermore, the GSCP does not need to maintain a large number of state and mapping rules, and can avoid combinatorial explosion successfully, which make it more flexible and reliable.
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