On-line and Off-line Learning of Driving Tasks for The Open Racing Car Simulator (TORCS) Using Neuroevolution

[1]  Risto Miikkulainen,et al.  Online Interactive Neuro-evolution , 2000, Neural Processing Letters.

[2]  Peter J. Bentley,et al.  Optimising the Performance of a Formula One Car Using a Genetic Algorithm , 2004, PPSN.

[3]  Frank Kirchner,et al.  Towards efficient online reinforcement learning using neuroevolution , 2008, GECCO '08.

[4]  D. R. McGregor,et al.  Designing application-specific neural networks using the structured genetic algorithm , 1992, [Proceedings] COGANN-92: International Workshop on Combinations of Genetic Algorithms and Neural Networks.

[5]  Julian Togelius,et al.  Competitions @ WCCI-2008: simulated car racing competition , 2007, SEVO.

[6]  Steffen Priesterjahn Imitation-based evolution of artificial game players , 2007, SEVO.

[7]  Shimon Whiteson,et al.  Temporal Difference and Policy Search Methods for Reinforcement Learning: An Empirical Comparison , 2007, AAAI.

[8]  Risto Miikkulainen,et al.  Real-time neuroevolution in the NERO video game , 2005, IEEE Transactions on Evolutionary Computation.

[9]  Risto Miikkulainen,et al.  Evolving a real-world vehicle warning system , 2006, GECCO.

[10]  Julian Togelius,et al.  Evolving robust and specialized car racing skills , 2006, 2006 IEEE International Conference on Evolutionary Computation.

[11]  Léon J. M. Rothkrantz,et al.  Artificial Player for Quake III Arena , 2002, Int. J. Intell. Games Simul..

[12]  Risto Miikkulainen,et al.  Evolving adaptive neural networks with and without adaptive synapses , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..

[13]  Kenneth O. Stanley,et al.  Generating large-scale neural networks through discovering geometric regularities , 2007, GECCO '07.

[14]  Risto Miikkulainen,et al.  Efficient Reinforcement Learning Through Evolving Neural Network Topologies , 2002, GECCO.

[15]  Risto Miikkulainen,et al.  Neuroevolution of an automobile crash warning system , 2005, GECCO '05.

[16]  Risto Miikkulainen,et al.  Automatic feature selection in neuroevolution , 2005, GECCO '05.

[17]  Ivan Tanev,et al.  Evolution of driving agent, remotely operating a scale model of a car with obstacle avoidance capabilities , 2006, GECCO '06.

[18]  Byoung-Tak Zhang,et al.  Evolving Optimal Neural Networks Using Genetic Algorithms with Occam's Razor , 1993, Complex Syst..

[19]  D. Mackay,et al.  Bayesian methods for adaptive models , 1992 .

[20]  Riccardo Poli,et al.  Evolving the Topology and the Weights of Neural Networks Using a Dual Representation , 2004, Applied Intelligence.

[21]  Risto Miikkulainen,et al.  Accelerated Neural Evolution through Cooperatively Coevolved Synapses , 2008, J. Mach. Learn. Res..

[22]  Julian Togelius,et al.  Making Racing Fun Through Player Modeling and Track Evolution , 2006 .

[23]  Shimon Whiteson,et al.  On-line evolutionary computation for reinforcement learning in stochastic domains , 2006, GECCO.

[24]  Julian Togelius,et al.  Computational Intelligence in Racing Games , 2007, Advanced Intelligent Paradigms in Computer Games.

[25]  Risto Miikkulainen,et al.  Evolving Neural Networks through Augmenting Topologies , 2002, Evolutionary Computation.

[26]  Julian Togelius,et al.  Evolving controllers for simulated car racing using object oriented genetic programming , 2007, GECCO '07.

[27]  Alessandro Lazaric,et al.  Learning Driving Tasks in a Racing Game Using Reinforcement Learning , 2007 .

[28]  Nicola Beume,et al.  Measuring flow as concept for detecting game fun in the Pac-Man game , 2008, 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence).

[29]  Ivan Tanev,et al.  Evolution and Adaptation of an Agent Driving a Scale Model of a Car with Obstacle Avoidance Capabilities , 2006, SAB.

[30]  Julian Togelius,et al.  Learning what to ignore: Memetic climbing in topology and weight space , 2008, 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence).

[31]  Peter Norvig,et al.  Artificial Intelligence: A Modern Approach , 1995 .

[32]  Min Shi,et al.  An empirical comparison of evolution and coevolution for designing artificial neural network game players , 2008, GECCO '08.

[33]  Colin Fyfe,et al.  Improving Artificial Intelligence In a Motocross Game , 2006, 2006 IEEE Symposium on Computational Intelligence and Games.