Evaluating user experience of english learning interface using User Experience Questionnaire and System Usability Scale

Nowadays, a lot of learning references use English language to support learning activities. Consequently, students are required to have good ability in English. Multimedia learning to facilitate communication between sources of information and recipients of information. There is no particularly research that focuses on examining the issues related to evaluating a learning media based on content such as multimedia with only text, multimedia without cue and multimedia with the cue in multimedia learning. This study aims to evaluate and to compare user experience of English learning interface of a learning multimedia. We compared three contents of English learning interfaces namely, multimedia with only text, multimedia without cueing, and multimedia with cueing. Thirthy eight participants were asked to learn about present perfect tense with various content. This research is also conducted to find out which designs are more preferred by user based on user experience and usability. User Experience Questionnaire(UEQ) and System Usability Scale (SUS) shows that multimedia without cueing is better than multimedia with cueing and multimedia with only text in term of user experience and usability.

[1]  Manuel Pérez Cota,et al.  Efficient Measurement of the User Experience of Interactive Products. How to use the User Experience Questionnaire (UEQ).Example: Spanish Language Version , 2013, Int. J. Interact. Multim. Artif. Intell..

[2]  Robert K. Atkinson,et al.  Using animations and visual cueing to support learning of scientific concepts and processes , 2011, Comput. Educ..

[3]  Kazuhiko Hamamoto,et al.  3D Gaze Tracking on Stereoscopic Display Using Optimized Geometric Method (特集 情報環境と人間の調和に向けた工学技術) , 2014 .

[4]  Erol Özçelik,et al.  Why does signaling enhance multimedia learning? Evidence from eye movements , 2010, Comput. Hum. Behav..

[5]  Fatimah Saguni,et al.  Prinsip-prinsip kognitif pembelajaran multimedia :: Peran modality dan cogntiguity terhadap peningkatan hasil belajar , 2001 .

[6]  Kazuhiko Hamamoto,et al.  Evaluating 3D gaze tracking in virtual space: A computer graphics approach , 2017, Entertain. Comput..

[7]  S. Wibirama,et al.  Effects of morning-night differences and sleep deprivation on situation awareness and driving performance , 2016, 2016 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM).

[8]  J. B. Brooke,et al.  SUS: a retrospective , 2013 .

[9]  Kraig Finstad The system usability scale and non-native English speakers , 2006 .

[10]  Reinhard Oppermann,et al.  User-interface Design , 2002 .

[11]  Eric Jamet,et al.  An eye-tracking study of cueing effects in multimedia learning , 2014, Comput. Hum. Behav..

[13]  Roland Brünken,et al.  Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms , 2015, Comput. Educ..

[14]  Alfred Bork,et al.  Multimedia in Learning , 2001 .

[15]  Sutirman Media dan model-model pembelajaran inovatif , 2013 .

[16]  Andrew Muddimer,et al.  The effect of experience on system usability scale ratings , 2012 .

[17]  Erol Özçelik,et al.  An eye-tracking study of how color coding affects multimedia learning , 2009, Comput. Educ..

[18]  Kazuhiko Hamamoto,et al.  Estimating 3D gaze in physical environment: a geometric approach on consumer-level remote eye tracker , 2017, International Conference on Graphic and Image Processing.

[19]  F. Paas,et al.  Attention Cueing as a Means to Enhance Learning from an Animation , 2007 .

[20]  Lawrence J. Najjar Principles of Educational Multimedia User Interface Design , 1998, Hum. Factors.

[21]  Herman Dwi Surjono Pengembangan Computer-Assisted Instruction (CAI) Untuk Pelajaran Elektronika , 1995 .

[22]  I. N. Mardika Pengembangan multimedia dalam pembelajaran kosakata bahasa Inggris di SD , 2008 .

[23]  Philip T. Kortum,et al.  Determining what individual SUS scores mean: adding an adjective rating scale , 2009 .

[24]  Sunu Wibirama,et al.  Investigation of visual attention in day-night driving simulator during cybersickness occurrence , 2016, 2016 8th International Conference on Information Technology and Electrical Engineering (ICITEE).

[25]  Martin Schrepp,et al.  Construction and Evaluation of a User Experience Questionnaire , 2008, USAB.

[26]  Joseph H. Goldberg,et al.  Identifying fixations and saccades in eye-tracking protocols , 2000, ETRA.

[27]  Mona Masood,et al.  The Development and Testing of Multimedia-assisted Mastery Learning Courseware with regard to the Learning of Cellular Respiration☆ , 2013 .