Towards a requirements language for modeling emotion in videogames
暂无分享,去创建一个
[1] David Callele,et al. Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes , 2009, 2009 17th IEEE International Requirements Engineering Conference.
[2] Andrew Ortony,et al. The Cognitive Structure of Emotions , 1988 .
[3] Leon Sterling,et al. Emotion-led modelling for people-oriented requirements engineering: The case study of emergency systems , 2015, J. Syst. Softw..
[4] Kevin A. Schneider,et al. Emotional Requirements in Video Games , 2006, 14th IEEE International Requirements Engineering Conference (RE'06).
[5] Carina Frota Alves,et al. Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study , 2007, 15th IEEE International Requirements Engineering Conference (RE 2007).
[6] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[7] Juha-Pekka Tolvanen,et al. Domain-Specific Modeling: Enabling Full Code Generation , 2008 .
[8] Ricardo Colomo Palacios,et al. A Study of Emotions in Requirements Engineering , 2010, WSKS.
[9] David Callele,et al. A report on select research opportunities in requirements engineering for videogame development , 2011, 2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11).