Research and development of virtual ocean battlefield simulation system based on OpenGL
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Currently, the visual simulation of virtual ocean battle field is mainly developed with commercial software platforms. These software platforms are powerful, but expensive and sometimes lack of flexibility. This paper presented an OpenGL-based virtual ocean battle filed simulation system developing method: Using fractal-based model to simulate ocean waves. Using texture mapping to simulate the optical effect of undersea. Using 3D model convert software to load 3D models such as warships, submarines to simulation. The simulation result shows that our method can be used in ocean battlefield simulation as well as other kind of visual simulation systems.