Controllable and Real-Time Reproducible Perlin Noise
暂无分享,去创建一个
[1] Jong-Chul Yoon,et al. Editing noise: Research Articles , 2004 .
[2] S. Siegel,et al. Nonparametric Statistics for the Behavioral Sciences , 2022, The SAGE Encyclopedia of Research Design.
[3] J. P. Lewis,et al. Algorithms for solid noise synthesis , 1989, SIGGRAPH.
[4] Donald Ervin Knuth,et al. The Art of Computer Programming , 1968 .
[5] Tony DeRose,et al. Wavelet noise , 2005, SIGGRAPH 2005.
[6] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[7] David S. Ebert,et al. Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) , 2011 .
[8] C. J. Burke,et al. The use and misuse of the chi-square test. , 1949, Psychological bulletin.
[9] John P. Lewis,et al. Generalized stochastic subdivision , 1987, TOGS.
[10] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[11] Ken Perlin,et al. [Computer Graphics]: Three-Dimensional Graphics and Realism , 2022 .
[12] Jong-Chul Yoon,et al. Stable and controllable noise , 2008, Graph. Model..
[13] Brian A. Barsky,et al. Advanced Renderman: Creating CGI for Motion Pictures , 1999 .
[14] H. Akaike. A new look at the statistical model identification , 1974 .
[15] Robert Bridson,et al. Curl-noise for procedural fluid flow , 2007, SIGGRAPH 2007.
[16] John C. Hart. Perlin noise pixel shaders , 2001, HWWS '01.
[17] Bernhardt Lieberman. Contemporary Problems in Statistics: A Book of Readings for the Behavioural Sciences , 1972 .
[18] Ken Perlin,et al. Improving noise , 2002, SIGGRAPH.
[19] Ares Lagae,et al. Procedural noise using sparse Gabor convolution , 2009, SIGGRAPH 2009.