Supercover of Straight Lines, Planes and Triangles
暂无分享,去创建一个
The Supercover of a Euclidean object is the set of the pixels or voxels intersected by the object. The Supercover of 2D lines and 2D triangles are defined analytically. Some geometric properties, localization, and generation algorithms are given. The same is done for 3D lines, planes, and 3D triangles.
[1] Eric Andres,et al. Supercover 3D polygons , 1996, DGCI.
[2] O. Figueiredo,et al. A Contribution to 3D Digital Lines , 1995 .
[3] Eric Andres,et al. Tunnel‐Free Supercover 3D Polygons and Polyhedra , 1997 .
[4] Jean Françon. On the topology of an arithmetic plane. , 1996 .
[5] Arie E. Kaufman,et al. Fundamentals of Surface Voxelization , 1995, CVGIP Graph. Model. Image Process..