Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes
暂无分享,去创建一个
Daniel M. Johnson | Stefanie Rinderle-Ma | Ross Brown | Udo Kannengiesser | Joel Harman | S. Rinderle-Ma | U. Kannengiesser | R. Brown | Joel Harman
[1] R LewisJames. IBM computer usability satisfaction questionnaires , 1995 .
[2] Jan Recker,et al. How Novices Model Business Processes , 2010, BPM.
[3] Jan M Noyes,et al. A self-analysis of the NASA-TLX workload measure , 2007, Ergonomics.
[4] Natalia Juristo Juzgado,et al. Effectiveness of Requirements Elicitation Techniques: Empirical Results Derived from a Systematic Review , 2006, 14th IEEE International Requirements Engineering Conference (RE'06).
[5] David Simões,et al. An end-user approach to business process modeling , 2013, J. Netw. Comput. Appl..
[6] Michael Rosemann,et al. The Six Core Elements of Business Process Management , 2015, Handbook on Business Process Management.
[7] Sonja Kabicher,et al. Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata , 2014, OTM Conferences.
[8] Sonja Kabicher,et al. Human-Centered Process Engineering Based on Content Analysis and Process View Aggregation , 2011, CAiSE.
[9] Jeremy N. Bailenson,et al. The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[10] Stefan Oppl,et al. Separation of Concerns in Model Elicitation - Role-Based Actor-Driven Business Process Modeling , 2014, S-BPM ONE Application Studies.
[11] Egon Börger,et al. Abstract State Machines , 2003 .
[12] Jan Theeuwes,et al. Exogenous spatial cueing modulates subliminal masked priming. , 2007, Acta psychologica.
[13] Mark Lycett,et al. Communication issues in requirements elicitation: a content analysis of stakeholder experiences , 2003, Inf. Softw. Technol..
[14] Alan Miller,et al. A taxonomy of virtual worlds usage in education , 2012, Br. J. Educ. Technol..
[15] J. Bargh. What have we been priming all these years? On the development, mechanisms, and ecology of nonconscious social behavior. , 2006, European journal of social psychology.
[16] David A. Balota,et al. Cognitive psychology : key readings , 2004 .
[17] Boris New,et al. SEMANTIC AND ASSOCIATIVE PRIMING IN THE MENTAL LEXICON , 2003 .
[18] Martin Bichler,et al. Design science in information systems research , 2006, Wirtschaftsinf..
[19] J. Nacht. Cognition Exploring The Science Of The Mind , 2016 .
[20] Jan van Moll,et al. Subject-oriented plural method meets BPMN: a case study , 2015, S-BPM ONE.
[21] Ross Brown,et al. A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach , 2013, CAiSE Workshops.
[22] Mathias Weske,et al. Tangible Business Process Modeling - Methodology and Experiment Design , 2009, Business Process Management Workshops.
[23] Wil M. P. van der Aalst,et al. On the suitability of UML 2.0 activity diagrams for business process modelling , 2006, APCCM.
[24] Michael Hammer,et al. What is Business Process Management? , 2015, Handbook on Business Process Management.
[25] Hunter G. Hoffman,et al. Virtual Reality Exposure Therapy for World Trade Center Post-traumatic Stress Disorder: A Case Report , 2002, Cyberpsychology Behav. Soc. Netw..
[26] William Ribarsky,et al. Visualization and analysis using virtual reality , 1994, IEEE Computer Graphics and Applications.
[27] Boudewijn F. van Dongen,et al. The ProM Framework: A New Era in Process Mining Tool Support , 2005, ICATPN.
[28] R. Stärk,et al. Abstract State Machines , 2003, Springer Berlin Heidelberg.
[29] Daniel M. Johnson,et al. Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation , 2015, CAiSE.
[30] Egon Börger,et al. Subject-Oriented Business Process Management , 2012, Springer Berlin Heidelberg.
[31] Maria Virvou,et al. On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE , 2008, Comput. Educ..
[32] Maria Roussou,et al. Immersive Interactive Virtual Reality in the Museum , 2001 .
[33] E. Maguire,et al. The Human Hippocampus and Spatial and Episodic Memory , 2002, Neuron.
[34] Khe Foon Hew,et al. Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research , 2010, Br. J. Educ. Technol..
[35] Jan L. G. Dietz,et al. DEMO: Towards a discipline of organisation engineering , 2001, Eur. J. Oper. Res..
[36] Jan Recker,et al. How Much Language Is Enough? Theoretical and Practical Use of the Business Process Modeling Notation , 2008, CAiSE.
[37] Ross Brown,et al. Model as You Do: Engaging an S-BPM Vendor on Process Modelling in 3D Virtual Worlds , 2015, S-BPM in the Wild, Practical Value Creation.
[38] Ingrid Heynderickx,et al. The Effect of Priming Pictures and Videos on a QuestionAnswer Dialog Scenario in a Virtual Environment , 2013, PRESENCE: Teleoperators and Virtual Environments.
[39] K. Brownell,et al. Priming effects of television food advertising on eating behavior. , 2009, Health psychology : official journal of the Division of Health Psychology, American Psychological Association.
[40] Jan Mendling,et al. Tying Process Model Quality to the Modeling Process: The Impact of Structuring, Movement, and Speed , 2012, BPM.
[41] John M. Wilson,et al. Business Processes: Modelling and Analysis for Re-engineering and Improvement , 1995 .
[42] James R. Lewis,et al. IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use , 1995, Int. J. Hum. Comput. Interact..
[43] Elizabeth A. Smith. The role of tacit and explicit knowledge in the workplace , 2001, J. Knowl. Manag..
[44] Stefan Rass,et al. S-BPM Illustrated , 2013, Springer Berlin Heidelberg.
[45] D. Schacter,et al. Priming and the Brain , 1998, Neuron.
[46] M. Merialdi,et al. Learning in a Virtual World: Experience With Using Second Life for Medical Education , 2010, Journal of medical Internet research.
[47] VirvouMaria,et al. On the usability and likeability of virtual reality games for education , 2008 .
[48] D. Allen. Learning in a virtual world. , 2013, Nursing standard (Royal College of Nursing (Great Britain) : 1987).
[49] Jan Recker,et al. Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments , 2013, APCCM.
[50] Jane Cleland-Huang,et al. Using Data Mining and Recommender Systems to Facilitate Large-Scale, Open, and Inclusive Requirements Elicitation Processes , 2008, 2008 16th IEEE International Requirements Engineering Conference.
[51] P. Harmon. The State of Business Process Management , 2013 .
[52] Laury Verner. BPM: The Promise and the Challenge , 2004, ACM Queue.
[53] Jorge Peña,et al. The Priming Effects of Avatars in Virtual Settings , 2009, Commun. Res..
[54] Flávia Maria Santoro,et al. Exploring location-dependency in process modeling , 2014, Bus. Process. Manag. J..