Moving animation script creation from textual to visual representation

Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are often written in text editors which can be an error-prone task since there are multiple variables and conditions that needs to be understood, and text editors gives no indication of how animations are linked together. This paper describes how a graphical user interface, using lines and circles to simulate direction and speed, can simplify the process of creating character animation scripts.