Capture bounds for visibility-based pursuit evasion

Abstract We investigate the following problem in the visibility-based discrete-time model of pursuit evasion in the plane: how many pursuers are needed to capture an evader in a polygonal environment with obstacles under the minimalist assumption that pursuers and the evader have the same maximum speed? When the environment is a simply-connected (hole-free) polygon of n vertices, we show that Θ ( n 1 / 2 ) pursuers are both necessary and sufficient in the worst-case. When the environment is a polygon with holes, we prove a lower bound of Ω ( n 2 / 3 ) and an upper bound of O ( n 5 / 6 ) for the number of pursuers that are needed in the worst-case, where n is the total number of vertices including the hole boundaries. More precisely, if the polygon contains h holes, our upper bound is O ( n 1 / 2 h 1 / 4 ) , for h ≤ n 2 / 3 , and O ( n 1 / 3 h 1 / 2 ) otherwise. We then show that with additional assumptions these bounds can be drastically improved. Namely, if the players' movement speed is small compared to the “feature size” of the environment, we give a deterministic algorithm with a worst-case upper bound of O ( log ⁡ n ) pursuers for simply-connected n-gons and O ( h + log ⁡ n ) for multiply-connected polygons with h holes. Further, if the pursuers are allowed to randomize their strategy, regardless of the players' movement speed, we show that O ( 1 ) pursuers can capture the evader in a simply connected n-gon and O ( h ) when there are h holes with high probability.

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