Parametrically controlled terrain generation

In this paper, we propose a novel approach towards parametrically controlled artificial terrain generation. Our proposed method focuses on generation of terrains having mountains of prespecified height and spread of base region and peak nearly at a prespecified location. Means of performing advanced tuning on the terrain to produce unusual artifacts on the terrain is also demonstrated and how our algorithm performs better in comparison with the well known terrain generation algorithms when used to solve the same problem is observed.