Control design and experimental evaluation of the 2D CyberWalk platform

The CyberWalk is a large size 2D omni-directional platform that allows unconstrained locomotion possibilities to a walking user for VR exploration. In this paper we present the motion control design for the platform, which has been developed within the homonymous European research project. The objective is to compensate the intentional motion of the user, so as to keep her/him always close to the platform center while limiting the perceptual effects due to actuation commands. The controller acts at the acceleration level, using suitable observers to estimate the unmeasurable intentional walker's velocity and acceleration. A moving reference position is used to limit the accelerations felt by the user in critical transients, e.g., when the walker suddenly stops motion. Experimental results are reported that show the benefit of designing separate control gains in the two orthogonal directions (lateral and sagittal) of a frame attached to the walker.

[1]  Rudy Darken,et al.  The omni-directional treadmill: a locomotion device for virtual worlds , 1997, UIST '97.

[2]  M. P. Murray Gait as a total pattern of movement. , 1967, American journal of physical medicine.

[3]  J William,et al.  IEEE Computer Graphics and Applications , 2019, Computer.

[4]  Murray Mp,et al.  Gait as a total pattern of movement. , 1967 .

[5]  Hiroo Iwata,et al.  CirculaFloor [locomotion interface] , 2005, IEEE Computer Graphics and Applications.

[6]  Pascal Müller Procedural modeling of buildings , 2010 .

[7]  Alessandro De Luca,et al.  Acceleration-level control of the CyberCarpet , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.

[8]  John M. Hollerbach,et al.  Implementing virtual stairs on treadmills using torso force feedback , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).

[9]  Hiroo Iwata,et al.  The Torus Treadmill: Realizing Locomotion in VEs , 1999, IEEE Computer Graphics and Applications.

[10]  Hiroo Iwata,et al.  Virtual perambulator: a novel interface device for locomotion in virtual environment , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.

[11]  A. De Luca,et al.  Feedback/feedforward schemes for motion control of the cybercarpet , 2006 .

[12]  John M. Hollerbach,et al.  Design Specifications for the Second Generation Sarcos Treadport Locomotion Interface , 2000, Dynamic Systems and Control: Volume 2.

[13]  H. Noma,et al.  Design for Locomotion Interface in a Large Scale Virtual Environment ATLAS: ATR Locomotion Interface for Active Self Motion , 1998, Dynamic Systems and Control.

[14]  Hiroo Iwata,et al.  Locomotion Interface for Virtual Environments , 2000 .

[15]  Luc Van Gool,et al.  Procedural modeling of buildings , 2006, SIGGRAPH 2006.

[16]  Martin Schwaiger,et al.  Konstruktion und Entwicklung omnidirektionaler Laufplattformen , 2008 .

[17]  Alessandro De Luca,et al.  The motion control problem for the CyberCarpet , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..