Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness

The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological circularity unless the properties that give rise to the emotional response are appropriately defined and quantified. In addition, many studies do not sufficiently control the variation in human likeness portrayed in stimulus images, meaning that the nature of stimuli that elicit the UVE is also not well defined or quantified. This article describes design criteria for UVE research to overcome the above problems by measuring three variables (human likeness, eeriness, and emotional response) and by using stimuli spanning the artificial to human continuum. These criteria allow results to be plotted and compared with the hypothesized uncanny valley curve and any effect observed can be quantified. The above criteria were applied to the methods used in a subset of existing UVE studies. Although many studies made use of some of the necessary measurements and controls, few used them all. The UVE is discussed in relation to this result and research methodology more broadly.

[1]  Karl F. MacDorman,et al.  Androids as an Experimental Apparatus: Why Is There an Uncanny Valley and Can We Exploit It? , 2005 .

[2]  T. Wheatley,et al.  The Tipping Point of Animacy , 2010, Psychological science.

[3]  J. Kätsyri,et al.  A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness , 2015, Front. Psychol..

[4]  Mark Grimshaw,et al.  Bridging the uncanny: an impossible traverse? , 2009, MindTrek '09.

[5]  Guy L. Lacroix,et al.  Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces , 2013, Comput. Hum. Behav..

[6]  Marcus Cheetham,et al.  Category Processing and the human likeness dimension of the Uncanny Valley Hypothesis: Eye-Tracking Data , 2013, Front. Psychol..

[7]  L. Jancke,et al.  Perceptual discrimination difficulty and familiarity in the Uncanny Valley: more like a “Happy Valley” , 2014, Front. Psychol..

[8]  Lawrie S. McKay,et al.  Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion , 2014, Cognition.

[9]  Jun'ichiro Seyama,et al.  Probing the Uncanny Valley with the Eye Size Aftereffect , 2009, PRESENCE: Teleoperators and Virtual Environments.

[10]  Maya B. Mathur,et al.  An uncanny game of trust: Social trustworthiness of robots inferred from subtle anthropomorphic facial cues , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[11]  Heloir,et al.  The Uncanny Valley , 2019, The Animation Studies Reader.

[12]  Karl F. MacDorman,et al.  Sensitivity to the proportions of faces that vary in human likeness , 2008, Comput. Hum. Behav..

[13]  K. Okanoya,et al.  Infants prefer the faces of strangers or mothers to morphed faces: an uncanny valley between social novelty and familiarity , 2012, Biology Letters.

[14]  D. Lewkowicz,et al.  The development of the uncanny valley in infants. , 2012, Developmental psychobiology.

[15]  Karl F. MacDorman,et al.  The Uncanny Valley [From the Field] , 2012, IEEE Robotics Autom. Mag..

[16]  Angela Tinwell,et al.  Perception of psychopathy and the Uncanny Valley in virtual characters , 2013, Comput. Hum. Behav..

[17]  Sarah N. Woods,et al.  Exploring the design space of robots: Children's perspectives , 2006, Interact. Comput..

[18]  Hiroshi Ishiguro,et al.  The Perception of Humans and Robots: Uncanny Hills in Parietal Cortex , 2010 .

[19]  K. MacDorman,et al.  Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not , 2016, Cognition.

[20]  Asif A Ghazanfar,et al.  Monkey visual behavior falls into the uncanny valley , 2009, Proceedings of the National Academy of Sciences.

[21]  Steven O. Entezari,et al.  Individual differences predict sensitivity to the uncanny valley , 2015 .

[22]  J. Hodgins,et al.  Anthropomorphism influences perception of computer-animated characters' actions. , 2007, Social cognitive and affective neuroscience.

[23]  Angela Tinwell Uncanny as Usability Obstacle , 2009, HCI.

[24]  Yuki Yamada,et al.  Categorization difficulty is associated with negative evaluation in the “uncanny valley” phenomenon , 2013 .

[25]  Martin Breidt,et al.  Face reality: investigating the Uncanny Valley for virtual faces , 2010, SIGGRAPH ASIA.

[26]  J. Trafton,et al.  The Perception of Humanness from the Movements of Synthetic Agents , 2011, Perception.

[27]  Hiroshi Ishiguro,et al.  Uncanny Valley of Androids and Its Lateral Inhibition Hypothesis , 2007, RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication.

[28]  Karl F. MacDorman,et al.  Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices , 2010, Comput. Hum. Behav..

[29]  L. Jäncke,et al.  Human Neuroscience , 2022 .

[30]  Yifan Wang,et al.  Exploring the Uncanny Valley with Japanese Video Game Characters , 2007, DiGRA Conference.

[31]  H. Ishiguro,et al.  The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions , 2011, Social cognitive and affective neuroscience.

[32]  Tyler J. Burleigh,et al.  Stimulus-category competition, inhibition, and affective devaluation: a novel account of the uncanny valley , 2015, Front. Psychol..

[33]  Karl F. MacDorman,et al.  Too real for comfort? Uncanny responses to computer generated faces , 2009, Comput. Hum. Behav..

[34]  Jun'ichiro Seyama,et al.  The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces , 2007, PRESENCE: Teleoperators and Virtual Environments.

[35]  D. Wegner,et al.  Feeling robots and human zombies: Mind perception and the uncanny valley , 2012, Cognition.

[36]  P. Pauli,et al.  Arousal, valence, and the uncanny valley: psychophysiological and self-report findings , 2015, Front. Psychol..

[37]  Maya B. Mathur,et al.  Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley , 2016, Cognition.

[38]  Norri Kageki,et al.  An Uncanny Mind [Turning Point] , 2012 .