Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness
暂无分享,去创建一个
Frank Pollick | Graham Pike | Nicola Brace | F. Pollick | G. Pike | N. Brace | Stephanie Lay | Stephanie Lay
[1] Karl F. MacDorman,et al. Androids as an Experimental Apparatus: Why Is There an Uncanny Valley and Can We Exploit It? , 2005 .
[2] T. Wheatley,et al. The Tipping Point of Animacy , 2010, Psychological science.
[3] J. Kätsyri,et al. A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness , 2015, Front. Psychol..
[4] Mark Grimshaw,et al. Bridging the uncanny: an impossible traverse? , 2009, MindTrek '09.
[5] Guy L. Lacroix,et al. Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces , 2013, Comput. Hum. Behav..
[6] Marcus Cheetham,et al. Category Processing and the human likeness dimension of the Uncanny Valley Hypothesis: Eye-Tracking Data , 2013, Front. Psychol..
[7] L. Jancke,et al. Perceptual discrimination difficulty and familiarity in the Uncanny Valley: more like a “Happy Valley” , 2014, Front. Psychol..
[8] Lawrie S. McKay,et al. Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion , 2014, Cognition.
[9] Jun'ichiro Seyama,et al. Probing the Uncanny Valley with the Eye Size Aftereffect , 2009, PRESENCE: Teleoperators and Virtual Environments.
[10] Maya B. Mathur,et al. An uncanny game of trust: Social trustworthiness of robots inferred from subtle anthropomorphic facial cues , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[11] Heloir,et al. The Uncanny Valley , 2019, The Animation Studies Reader.
[12] Karl F. MacDorman,et al. Sensitivity to the proportions of faces that vary in human likeness , 2008, Comput. Hum. Behav..
[13] K. Okanoya,et al. Infants prefer the faces of strangers or mothers to morphed faces: an uncanny valley between social novelty and familiarity , 2012, Biology Letters.
[14] D. Lewkowicz,et al. The development of the uncanny valley in infants. , 2012, Developmental psychobiology.
[15] Karl F. MacDorman,et al. The Uncanny Valley [From the Field] , 2012, IEEE Robotics Autom. Mag..
[16] Angela Tinwell,et al. Perception of psychopathy and the Uncanny Valley in virtual characters , 2013, Comput. Hum. Behav..
[17] Sarah N. Woods,et al. Exploring the design space of robots: Children's perspectives , 2006, Interact. Comput..
[18] Hiroshi Ishiguro,et al. The Perception of Humans and Robots: Uncanny Hills in Parietal Cortex , 2010 .
[19] K. MacDorman,et al. Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not , 2016, Cognition.
[20] Asif A Ghazanfar,et al. Monkey visual behavior falls into the uncanny valley , 2009, Proceedings of the National Academy of Sciences.
[21] Steven O. Entezari,et al. Individual differences predict sensitivity to the uncanny valley , 2015 .
[22] J. Hodgins,et al. Anthropomorphism influences perception of computer-animated characters' actions. , 2007, Social cognitive and affective neuroscience.
[23] Angela Tinwell. Uncanny as Usability Obstacle , 2009, HCI.
[24] Yuki Yamada,et al. Categorization difficulty is associated with negative evaluation in the “uncanny valley” phenomenon , 2013 .
[25] Martin Breidt,et al. Face reality: investigating the Uncanny Valley for virtual faces , 2010, SIGGRAPH ASIA.
[26] J. Trafton,et al. The Perception of Humanness from the Movements of Synthetic Agents , 2011, Perception.
[27] Hiroshi Ishiguro,et al. Uncanny Valley of Androids and Its Lateral Inhibition Hypothesis , 2007, RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication.
[28] Karl F. MacDorman,et al. Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices , 2010, Comput. Hum. Behav..
[29] L. Jäncke,et al. Human Neuroscience , 2022 .
[30] Yifan Wang,et al. Exploring the Uncanny Valley with Japanese Video Game Characters , 2007, DiGRA Conference.
[31] H. Ishiguro,et al. The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions , 2011, Social cognitive and affective neuroscience.
[32] Tyler J. Burleigh,et al. Stimulus-category competition, inhibition, and affective devaluation: a novel account of the uncanny valley , 2015, Front. Psychol..
[33] Karl F. MacDorman,et al. Too real for comfort? Uncanny responses to computer generated faces , 2009, Comput. Hum. Behav..
[34] Jun'ichiro Seyama,et al. The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces , 2007, PRESENCE: Teleoperators and Virtual Environments.
[35] D. Wegner,et al. Feeling robots and human zombies: Mind perception and the uncanny valley , 2012, Cognition.
[36] P. Pauli,et al. Arousal, valence, and the uncanny valley: psychophysiological and self-report findings , 2015, Front. Psychol..
[37] Maya B. Mathur,et al. Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley , 2016, Cognition.
[38] Norri Kageki,et al. An Uncanny Mind [Turning Point] , 2012 .