Mind the Gap: From Desktop to App
暂无分享,去创建一个
[1] Patty Kostkova,et al. Computer games to teach hygiene: an evaluation of the e-Bug junior game. , 2011, The Journal of antimicrobial chemotherapy.
[2] Patty Kostkova,et al. If you build it would they play?:challenges and solutions in adopting health games for children , 2013, CHI 2013.
[3] Patty Kostkova,et al. Educational Games for Creating Awareness about Health Issues: The Case of Educational Content Evaluation Integrated in the Game , 2014 .
[4] Patty Kostkova,et al. On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics , 2013, 2013 IEEE 13th International Conference on Advanced Learning Technologies.
[5] Patty Kostkova,et al. Gaming to master the game - Game usability and game mechanics , 2014, 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH).
[6] Patty Kostkova,et al. Seamless evaluation integration into IDS educational games , 2013, FDG.
[7] Patty Kostkova,et al. Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling , 2012, ICIDS.
[8] K. Kiili. Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..
[9] Lung-Hsiang Wong,et al. What seams do we remove in mobile-assisted seamless learning? A critical review of the literature , 2011, Comput. Educ..
[10] Cristina Hava Muntean,et al. Consumer' risk attitude based personalisation for content delivery , 2012, 2012 IEEE Consumer Communications and Networking Conference (CCNC).