Fast Computation of Vertex Normals for Linearly Deforming Meshes
暂无分享,去创建一个
[1] Joseph ORourke,et al. Computational Geometry in C Second Edition , 1998 .
[2] H. Gouraud. Continuous Shading of Curved Surfaces , 1971, IEEE Transactions on Computers.
[3] Shuangshuang Jin,et al. A comparison of algorithms for vertex normal computation , 2005, The Visual Computer.
[4] Nelson L. Max,et al. Weights for Computing Vertex Normals from Facet Normals , 1999, J. Graphics, GPU, & Game Tools.
[5] Eric Lengyel,et al. Mathematics for 3D Game Programming and Computer Graphics, Second Edition , 2001 .
[6] Luiz Velho,et al. Warping and morphing of graphical objects , 1998 .
[7] Grit Thürmer,et al. Computing Vertex Normals from Polygonal Facets , 1998, J. Graphics, GPU, & Game Tools.
[8] V. Skala,et al. Isosurface vertex normal computation , 2004 .
[9] Ivana Kolingerová,et al. Normal evaluation for soft-body deforming meshes , 2006, SimVis.
[10] Marc Alexa,et al. The morph node , 2000, VRML '00.