Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design.
暂无分享,去创建一个
[1] N. Ferguson,et al. Virtual History: Alternatives And Counterfactuals , 1997 .
[2] Hanna Sommerseth,et al. "Gamic Realism": Player, Perception and Action in Video Game Play , 2007, DiGRA Conference.
[3] Jerremie Clyde,et al. The Siren Song of Digital Simulation: Games, Procedural Rhetoric, and the Process of Historical Education , 2011, Int. J. Virtual Pers. Learn. Environ..
[4] I. Bogost. The Rhetoric of Video Games , 2007 .
[5] Alun Munslow,et al. Narrative and History , 2007 .
[6] Lynne S. Wilcox,et al. Revolution , 2004, Preventing chronic disease.
[7] K. Stueber. 2. REASONS, GENERALIZATIONS, EMPATHY, AND NARRATIVES: THE EPISTEMIC STRUCTURE OF ACTION EXPLANATION , 2008 .
[8] Shawn Graham,et al. Towards a Theory of Good History Through Gaming , 2009 .
[9] Jesper Juul. Half-Real: Video Games between Real Rules and Fictional Worlds , 2005 .
[10] S. Fisher. Playing with World War II: A Small-Scale Study of Learning in Video Games , 2011 .
[11] R. Collingwood,et al. The idea of history: with lectures 1926-1928 , 1994 .
[12] Ian Bogost,et al. Persuasive Games: The Expressive Power of Videogames , 2007 .
[13] Brian Rejack,et al. Toward a virtual reenactment of history: Video games and the recreation of the past , 2007 .
[14] Julian J. DelGaudio. Creating Simulations for Use in Teaching Lower Division U.S. History. , 2002 .
[15] D. Carr. 1. NARRATIVE EXPLANATION AND ITS MALCONTENTS , 2008 .
[16] Eva Kingsepp. Immersive Historicity in World War II Digital Games , 2006 .
[17] T. Cruz. “It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2 , 2007 .
[18] Francis J. McDougall,et al. Medal of Honor , 1963 .
[19] Nick Tosh,et al. Philosophy of history , 2008 .
[20] John L. Wilson,et al. Sid Meier's Civilization , 1992 .
[21] Jerremie Clyde,et al. More than a Game...Teaching in the Gamic Mode: Disciplinary Knowledge, Digital Literacy, and Collaboration. , 2012 .
[22] Alan Ryan,et al. Historical Explanation: Re-Enactment and Practical Inference , 1977 .
[23] Leon J. Goldstein. Historians' fallacies: Toward a logic of historical thought , 1972 .
[24] K. Squire,et al. Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games , 2004, ICLS.