ChemEscape: Educational Battle Box Puzzle Activities for Engaging Outreach and Active Learning in General Chemistry

Escape rooms are physical adventure games where players solve a series of puzzles and riddles. Using clues and hints participants focus on completing a series of tasks within a set time frame. Because participants of escape rooms interact with a variety of challenging problems in an experiential manner they are of interest as active learning tools. To engagingly accommodate a broad audience, however, the puzzles in traditional escape rooms have limited requirements for specialized participant skills or knowledge. In contrast, ChemEscape strives to both engage and have participants enhance and apply discipline specific skills and knowledge during puzzle solution. This is achieved by incorporating opportunities to learn about objectives and hands-on problem-solving skills typical of research-based experiences. Described herein are four hands-on general chemistry puzzles for use in the novel Battle Box design at the grade 4–12 level and first year general chemistry.

[1]  M. Vergne,et al.  Escape the Lab: An Interactive Escape-Room Game as a Laboratory Experiment , 2019, Journal of Chemical Education.

[2]  David Watermeier,et al.  Escaping Boredom in First Semester General Chemistry , 2019, Journal of Chemical Education.

[3]  R. Blonder,et al.  A Lab-Based Chemical Escape Room: Educational, Mobile, and Fun! , 2019, Journal of Chemical Education.

[4]  M. Ferreiro-González,et al.  Escape ClassRoom: Can You Solve a Crime Using the Analytical Process? , 2019, Journal of Chemical Education.

[5]  Tien Nguyen,et al.  Moving from classroom to escape room , 2018 .

[6]  Nicolas Dietrich,et al.  Escape Classroom: The Leblanc Process—An Educational “Escape Game” , 2018 .

[7]  James P. Grinias Making a Game Out of It: Using Web-Based Competitive Quizzes for Quantitative Analysis Content Review , 2017 .

[8]  Eugene F. Kramer,et al.  Benefits of a Game-Based Review Module in Chemistry Courses for Nonmajors , 2014 .

[9]  Luis de Marcos,et al.  Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..

[10]  Juan C. Burguillo,et al.  Using game theory and Competition-based Learning to stimulate student motivation and performance , 2010, Comput. Educ..

[11]  Ken Capps,et al.  Chemistry Taboo: An Active Learning Game for the General Chemistry Classroom , 2008 .

[12]  Manuel João Costa,et al.  CARBOHYDECK: A Card Game to Teach the Stereochemistry of Carbohydrates. , 2007 .

[13]  Danica A. Nowosielski Use of a Concentration Game for Environmental Chemistry Class Review , 2007 .

[14]  Jennifer L. Muzyka,et al.  Chemistry Game Shows , 2002 .

[15]  R. Aldrin Denny,et al.  Elementary "Who Am I" Riddles , 2000 .

[16]  Jeanne V. Russell Using Games To Teach Chemistry:: An Annotated Bibliography , 1999 .