Understanding why we preserve some things and discard others in the context of interaction design
暂无分享,去创建一个
Eli Blevis | Erik Stolterman | William Odom | James Pierce | William Odom | E. Stolterman | Eli Blevis | James Pierce | Erik Stolterman
[1] Stuart Walker. Object Lessons: Enduring Artifacts and Sustainable Solutions , 2006, Design Issues.
[2] Adriaan Slob,et al. User behavior and technology development : shaping sustainable relations between consumers and technologies , 2006 .
[3] Scott E. Hudson,et al. Dirty desktops: using a patina of magnetic mouse dust to make common interactor targets easier to select , 2007, UIST.
[4] William Odom,et al. Personal inventories: toward durable human-product relationships , 2008, CHI Extended Abstracts.
[5] Daniela Petrelli,et al. AutoTopography: what can physical mementos tell us about digital memories? , 2008, CHI.
[6] M. Csíkszentmihályi,et al. The meaning of things: Coding categories and definitions , 1981 .
[7] Jeffrey F. Durgee. Soul branding:SM How to do it , 2010 .
[8] William W. Gaver,et al. The history tablecloth: illuminating domestic activity , 2006, DIS '06.
[9] William McDonough,et al. Cradle to Cradle: Remaking the Way We Make Things , 2002 .
[10] Peter P.C.C. Verbeek,et al. The Things that Matter. , 2010 .
[11] Eli Blevis,et al. Beyond the hype: sustainability & HCI , 2008, CHI Extended Abstracts.
[12] E. Stolterman,et al. Ensoulment and Sustainable Interaction Design , 2007 .
[13] Mark Blythe,et al. Funology:From Usability to Enjoyment , 2003 .
[14] P. Verbeek. Acting artifacts : The technological mediation of action , 2006 .
[15] Daniela Karin Rosner,et al. DIY for CHI: methods, communities, and values of reuse and customization , 2009, CHI Extended Abstracts.
[16] Allison Woodruff,et al. A bright green perspective on sustainable choices , 2008, CHI.
[17] Allison Woodruff,et al. Technologies for Green Values , 2007 .
[18] Erik Stolterman,et al. The Design Way: Intentional Change in an Unpredictable World , 2002 .
[19] P. Jordan. Designing Pleasurable Products: An Introduction to the New Human Factors , 2000 .
[20] T. Cooper. Slower Consumption Reflections on Product Life Spans and the “Throwaway Society” , 2005 .
[21] Eli Blevis,et al. Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies , 2008, CHI.
[22] Amy L. Parsons,et al. Emotional Design: Why We Love (or Hate) Everyday Things , 2006 .
[23] Eli Blevis,et al. Sustainable interaction design: invention & disposal, renewal & reuse , 2007, CHI.
[24] Khai N. Truong,et al. Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones , 2008, CHI.
[25] Paul Dourish,et al. Ubiquitous Sustainability: Citizen Science & Activism (Workshop) , 2008 .
[26] Robert U. Ayres,et al. Life cycle analysis: A critique , 1995 .
[27] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[28] Martin Woolley,et al. Choreographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle , 2003, DPPI '03.
[29] P. Verbeek. What Things Do: Philosophical Reflections on Technology, Agency, and Design , 2005 .
[30] Carlo Ratti,et al. Pervasive persuasive technology and environmental sustainability , 2008 .
[31] Eli Blevis,et al. SUSTAINABLY OURSPersonal inventories in the context of sustainability and interaction design , 2008, INTR.
[32] Allison Woodruff,et al. Environmental sustainability and interaction , 2007, CHI Extended Abstracts.
[33] T. Cooper. Inadequate Life?Evidence of Consumer Attitudes to Product Obsolescence , 2004 .
[34] E. Paulos,et al. Ubiquitous Sustainability: Citizen Science & Activism , 2008 .