Modeling range images with bounded error triangular meshes without optimization

Presents a technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. This approach consists of three stages. In the first stage, every pixel of the given range image is mapped to a 3D point defined in a reference frame associated with the range sensor. Then, those 3D points are mapped to a 3D curvature space. In the second stage, the points contained in this curvature space are triangulated through a 3D Delaunay algorithm, giving rise to a tetrahedronization of them. In the last stage, an iterative process starts digging the external surface of the previous tetrahedronization, removing those triangles that do not fulfill the given approximation error. In this way, successive fronts of triangular meshes are obtained in both range image space and curvature space. This iterative process is applied until a triangular mesh in the range image space fulfilling the given approximation error is obtained. Experimental results are presented.

[1]  Miguel Ángel García,et al.  A Two-Stage Algorithm for Planning the Next View From Range Images , 1998, BMVC.

[2]  Miguel Ángel García,et al.  Efficient approximation of range images through data-dependent adaptive triangulations , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[3]  Miguel Ángel García,et al.  Fast extraction of surface primitives from range images , 1996, Proceedings of 13th International Conference on Pattern Recognition.

[4]  Paolo Cignoni,et al.  Multiresolution decimation based on global error , 1996, The Visual Computer.

[5]  Leila De Floriani,et al.  Hierarchical triangulation for multiresolution surface description , 1995, TOGS.

[6]  L. De Floriani A pyramidal data structure for triangle-based surface description , 1989, IEEE Computer Graphics and Applications.

[7]  Dinesh Manocha,et al.  Simplification envelopes , 1996, SIGGRAPH.

[8]  Denis Laurendeau,et al.  Multiresolution Surface Modeling Based on Hierarchical Triangulation , 1996, Comput. Vis. Image Underst..

[9]  Stan Z. Li,et al.  Close-Form Solution and Parameter Selection for Convex Minimization-Based Edge-Preserving Smoothing , 1998, IEEE Trans. Pattern Anal. Mach. Intell..