The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination Disorder
暂无分享,去创建一个
[1] Todd Ingalls,et al. An Interactive Multimedia System for Parkinson's Patient Rehabilitation , 2011, HCI.
[2] Mirjam Augstein,et al. The Usability of a Tabletop Application for Neuro-Rehabilitation from Therapists' Point of View , 2014, ITS '14.
[3] Bryan G. Behrenshausen. Toward a (Kin)Aesthetic of Video Gaming , 2007, Games Cult..
[4] Thomas Grechenig,et al. Designing Tangible Table-top Interfaces for Patients in Rehabilitation , 2007, CVHI.
[5] B. Smits-Engelsman,et al. Learning better by repetition or variation? Is transfer at odds with task specific training? , 2017, PloS one.
[6] Kris Luyten,et al. PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system , 2014, TEI '14.
[7] Victor M. Ruiz Penichet,et al. Cognitive rehabilitation based on collaborative and tangible computer games , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.
[8] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[9] Charlotte Magnusson,et al. Designing Interactive Systems for Balance Rehabilitation after Stroke , 2017, TEI.
[10] Alexandre Alvaro,et al. A design methodology for user-centered innovation in the software development area , 2015, J. Syst. Softw..
[11] Cathy Craig,et al. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. , 2011, Gait & posture.
[12] Daniel Tetteroo,et al. Tagtrainer: end-user adaptable technology for physical rehabilitation , 2017, PervasiveHealth.
[13] Javier Varona,et al. Interactive Rehabilitation System for Improvement of Balance Therapies in People With Cerebral Palsy , 2014, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[14] Paul F. M. J. Verschure,et al. Interactive visuo-motor therapy system for stroke rehabilitation , 2007, Medical & Biological Engineering & Computing.
[15] Paul McCrory,et al. Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. , 2010, Gait & posture.
[16] P. Pound,et al. A critical review of the concept of patient motivation in the literature on physical rehabilitation. , 2000, Social science & medicine.
[17] Nazirah Hasnan,et al. Exergaming for individuals with neurological disability: a systematic review , 2017, Disability and rehabilitation.
[18] Clayton Lewis,et al. Designing for usability—key principles and what designers think , 1983, CHI '83.
[19] Victor Cheung,et al. Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms , 2018, Tangible and Embedded Interaction.
[20] Mirjam Augstein,et al. Training of Cognitive Performance in Complex Tasks with a Tabletop-Based Rehabilitation System , 2015, ITS.
[21] Mirjam Augstein,et al. The fun.tast.tisch. project: interactive tabletops in neuro-rehabilitation , 2013, ITS.
[22] Melanie Kleynen,et al. “Interactive surfaces” technology as a potential tool to stimulate physical activity in psychogeriatric nursing home residents , 2015, Disability and rehabilitation. Assistive technology.
[23] Patrice L Tamar Weiss,et al. Role of Virtual Reality for Cerebral Palsy Management , 2014, Journal of child neurology.
[24] L. Straker,et al. Children With Developmental Coordination Disorder Play Active Virtual Reality Games Differently Than Children With Typical Development , 2014, Physical Therapy.
[25] Jonathan Duckworth,et al. A virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI) , 2007, 2007 Virtual Rehabilitation.
[26] Patrice L. Weiss,et al. Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation II EyeToy , 2004 .
[27] J. Gladman,et al. Virtual reality and stroke rehabilitation: a tangible interface to an every day task , 2002 .
[28] Walter F. Bischof,et al. Using a multi-touch tabletop for upper extremity motor rehabilitation , 2009, OZCHI '09.
[29] Maria C. Yang,et al. A study of the role of user-centered design methods in design team projects , 2010, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[30] Ehud Sharlin,et al. Cognitive cubes: a tangible user interface for cognitive assessment , 2002, CHI.
[31] Mirjam Augstein,et al. The fun.tast.tisch. project: a novel approach to neuro-rehabilitation using an interactive multiuser multitouch tabletop , 2013, ITS.
[32] David Shaw,et al. Makey Makey: improvising tangible and nature-based user interfaces , 2012, TEI.
[33] Patrizia Marti,et al. Creative interactive play for disabled children , 2009, IDC.
[34] P. Richard,et al. Augmented Reality for Rehabilitation of Cognitive Disabled Children: A Preliminary Study , 2007, 2007 Virtual Rehabilitation.
[35] Abdulmotaleb El-Saddik,et al. Haptic Virtual Rehabilitation Exercises for Poststroke Diagnosis , 2008, IEEE Transactions on Instrumentation and Measurement.
[36] C. Colomer,et al. Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury , 2011, Journal of NeuroEngineering and Rehabilitation.
[37] Susy Braun,et al. How nursing home residents with dementia respond to the interactive art installation ‘VENSTER’: a pilot study , 2018, Disability and rehabilitation. Assistive technology.
[38] Z. Moussavi,et al. Development of an Interactive Motivating Tool for Rehabilitation Movements , 2005, 2005 IEEE Engineering in Medicine and Biology 27th Annual Conference.