Hand-held virtual reality: a feasibility study
暂无分享,去创建一个
[1] Wolfgang Prinz,et al. Perception (Handbook of perception and action, Vol. 1) , 1995 .
[2] Dieter Schmalstieg,et al. Towards Massively Multi-user Augmented Reality on Handheld Devices , 2005, Pervasive.
[3] Mel Slater,et al. A note on presence terminology , 2003 .
[4] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[5] Gerard Jounghyun Kim,et al. Increasing the effective egocentric field of view with proprioceptive and tactile feedback , 2004, IEEE Virtual Reality 2004.
[6] K. Koyamada,et al. PDA-based Visualization Control and Annotation Interface for Virtual Environment , 2003 .
[7] Manolis I. A. Lourakis,et al. Efficient, causal camera tracking in unprepared environments , 2005, Comput. Vis. Image Underst..
[8] Jun Rekimoto,et al. TouchEngine: a tactile display for handheld devices , 2002, CHI Extended Abstracts.
[9] Volker Paelke,et al. Foot-based mobile interaction with games , 2004, ACE '04.
[10] Rudolph P. Darken,et al. A Handheld Computer as an Interaction Device to a Virtual Environment , 1999 .
[11] Carlo Tomasi,et al. Good features to track , 1994, 1994 Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.
[12] Paul Anderson,et al. Gesture-recognition with Non-referenced Tracking , 2006, 3D User Interfaces (3DUI'06).
[13] Shumin Zhai,et al. Virtual reality for palmtop computers , 1993, TOIS.
[14] Dieter Schmalstieg,et al. First steps towards handheld augmented reality , 2003, Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings..
[15] Yoshifumi Kitamura,et al. 3D Interaction With and From Handheld Computers , 2004 .
[16] Michael Rohs,et al. Sweep and point and shoot: phonecam-based interactions for large public displays , 2005, CHI Extended Abstracts.
[17] J.-Y. Bouguet,et al. Pyramidal implementation of the lucas kanade feature tracker , 1999 .
[18] Mel Slater,et al. Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire , 1999, Presence.
[19] Doug A. Bowman,et al. Effects of information layout, screen size, and field of view on user performance in information‐rich virtual environments , 2005, VRST '05.
[20] Doug A. Bowman,et al. A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods , 2002, Presence: Teleoperators & Virtual Environments.
[21] Henry Been-Lirn Duh,et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.
[22] Doug A. Bowman,et al. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.
[23] Mel Slater,et al. The Influence of Body Movement on Subjective Presence in Virtual Environments , 1998, Hum. Factors.
[24] Sungkil Lee,et al. Formation of Spatial Presence: By Form or Content? , 2004 .
[25] Joachim Pouderoux,et al. A camera-based interface for interaction with mobile handheld computers , 2005, I3D '05.