Lessons Learned from Evaluating an Authoring Tool for Learning Objects

Teachers and students often adopt technologies that allow new ways of teaching and learning, and multimedia resources such as slideshows, videos and games have been increasingly used in both distance and face-to-face instruction. These multimedia learning environments handle several media resources (e.g., video, image, text). One such environment is the multimedia authoring tool Cacuria. Cacuria allows teachers to create multimedia educational content for interactive TV and Web without requiring programming skills. In this paper we present a case study which was conducted to show how learning objects could be created using Cacuria without requiring the user to previously know programming concepts. Finally, usability tests results show that Cacuria can be used by teachers with effectiveness and consistency.

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