A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems
暂无分享,去创建一个
[1] Kristina Höök,et al. User-Centred Design and Evaluation of Affective Interfaces , 2004, From Brows to Trust.
[2] Antonella De Angeli,et al. Pleasure versus efficiency in user interfaces: towards an involvement framework , 2002 .
[3] Oscar H. Ibarra,et al. Modeling affective responses in intelligent tutoring systems , 2004, IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings..
[4] Mário Rui Gomes,et al. Modeling reality with simulation games for a cooperative learning , 2000, 2000 Winter Simulation Conference Proceedings (Cat. No.00CH37165).
[5] Na Li,et al. The importance of affective quality , 2005, CACM.
[6] Constantine Stephanidis,et al. User Interfaces for All: Concepts, Methods, and Tools , 2009 .
[7] Fulong Wu,et al. Complexity and urban simulation: Towards a computational laboratory , 2002 .
[8] Andrew S. Gibbons,et al. The Web and model-centered instruction , 2001 .
[9] Alfred Kobsa,et al. User Interfaces for All , 1999 .
[10] Jerrod Larson,et al. Out of the video arcade, into the office: where computer games can lead productivity software , 2007, INTR.
[11] P. Jordan,et al. Pleasure With Products : Beyond Usability , 2002 .
[12] Alan Cooper,et al. About Face 3: the essentials of interaction design , 1995 .
[13] Vasco Furtado,et al. Geosimulation in Education: A System for Teaching Police Resource Allocation , 2007, Int. J. Artif. Intell. Educ..
[14] Francesco C. Billari,et al. Agent based computational demography: using simulation to improve our understanding of demographic behaviour , 2003 .
[15] Ton de Jong,et al. KM QUEST: A collaborative Internet-based simulation game , 2003 .
[16] Donald A. Norman,et al. Emotional design , 2004, UBIQ.
[17] Paul M. Torrens,et al. Geosimulation: Object-based Modeling of Urban Phenomena , 2022 .
[18] Francesco C. Billari,et al. Agent-Based Computational Demography , 2003 .
[19] Michel C. Desmarais,et al. Intelligent Guide: Combining User Knowledge Assessment with Pedagogical Guidance , 1996, Intelligent Tutoring Systems.
[20] J. Piaget. Le Comportement, moteur de l'évolution , 1976 .
[21] Carolyn Miller,et al. Digital Storytelling: A Creator's Guide to Interactive Entertainment , 2004 .
[22] KONSTANTINOS CHORIANOPOULOS,et al. User interface evaluation of interactive TV: a media studies perspective , 2006, Universal Access in the Information Society.
[23] Elizabeth Furtado,et al. Applying a multi-criteria approach for the selection of usability patterns in the development of DTV applications , 2006, IHC '06.