Real‐time homogenous translucent material editing
暂无分享,去创建一个
[1] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, SIGGRAPH Courses.
[2] Alan Edelman,et al. Modeling and rendering of weathered stone , 1999, SIGGRAPH.
[3] Rui Wang,et al. All-frequency interactive relighting of translucent objects with single and multiple scattering , 2005, ACM Trans. Graph..
[4] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[5] Pat Hanrahan,et al. Reflection from layered surfaces due to subsurface scattering , 1993, SIGGRAPH.
[6] Hans-Peter Seidel,et al. Interactive Rendering of Translucent Deformable Objects , 2003, Rendering Techniques.
[7] Hans-Peter Seidel,et al. Interactive rendering of translucent objects , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[8] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[9] Peter-Pike J. Sloan,et al. Clustered principal components for precomputed radiance transfer , 2003, ACM Trans. Graph..
[10] G. Rybicki. Radiative transfer , 2019, Climate Change and Terrestrial Ecosystem Modeling.
[11] Szymon Rusinkiewicz,et al. Adaptive numerical cumulative distribution functions for efficient importance sampling , 2005, EGSR '05.
[12] Pat Hanrahan,et al. Monte Carlo evaluation of non-linear scattering equations for subsurface reflection , 2000, SIGGRAPH.
[13] Amitabh Varshney,et al. Real-time rendering of translucent meshes , 2004, TOGS.
[14] Jos Stam,et al. Multiple Scattering as a Diffusion Process , 1995, Rendering Techniques.
[15] Ravi Ramamoorthi,et al. Real-time BRDF editing in complex lighting , 2006, ACM Trans. Graph..
[16] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[17] Zen-Chung Shih,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, ACM Trans. Graph..
[18] Hans-Peter Seidel,et al. Interactive Rendering of Translucent Objects † , 2003, Comput. Graph. Forum.
[19] Kenneth E. Torrance,et al. A hybrid monte carlo method for accurate and efficient subsurface scattering , 2005, EGSR '05.
[20] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, ACM Trans. Graph..
[21] F. E. Nicodemus,et al. Geometrical considerations and nomenclature for reflectance , 1977 .
[22] John Tran,et al. All-frequency interactive relighting of translucent objects with single and multiple scattering , 2005, SIGGRAPH 2005.
[23] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[24] Yu-Ting Tsai,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, ACM Trans. Graph..
[25] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, ACM Trans. Graph..