Mobile Player Experience Evaluation in RA Geolocalized Serious Games
暂无分享,去创建一个
Habib Fardoun | Carina S. González-González | Abdullah Al-Malaise Al-Ghamdi | Belén Armas | H. Fardoun | C. González-González | A. Al-Ghamdi | Belén Armas
[1] Jorge Bacca,et al. Augmented Reality Trends in Education: A Systematic Review of Research and Applications , 2014, J. Educ. Technol. Soc..
[2] Ines Di Loreto,et al. Social Interactive Systems Design for Serious Games , 2013 .
[3] Jeanne H. Brockmyer,et al. The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews , 2009, Interacting with computers.
[4] Albert Mehrabian,et al. Evidence bearing on the affiliative tendency (MAFF) and sensitivity to rejection (MSR) scales , 1994 .
[5] Mica R. Endsley,et al. Situation awareness global assessment technique (SAGAT) , 1988, Proceedings of the IEEE 1988 National Aerospace and Electronics Conference.
[6] Sebastian Deterding,et al. The Gameful World: Approaches, Issues, Applications , 2014 .
[7] Francisco Luis Gutiérrez Vela,et al. Enriching the Experience in Video Games Based on Playability Development Techniques , 2013 .
[8] Anders Drachen,et al. Methods for Evaluating Gameplay Experience in a Serious Gaming Context , 2010, Int. J. Comput. Sci. Sport.
[9] Armas Torres,et al. Técnicas de evaluación para videojuegos geolocalizados , 2015 .
[10] Carina S. González-González,et al. Usability and User Experience: What Should We Care About? , 2015, Int. J. Inf. Technol. Syst. Approach.
[11] Lennart E. Nacke,et al. Contextual influences on mobile player experience - A game user experience model , 2013, Entertain. Comput..
[12] Rodríguez Cristo Gónzalez. Módulo de realidad aumentada geolocalizada , 2015 .