Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation

ABSTRACT The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. This framework was constructed based on the extensive review of the literature on ASD and existing SGDFs. The article then focuses on the design and development of a SG prototype based on SGDF. An experimental evaluation prototype was conducted to examine the effectiveness using the withdrawal design of single-subject research design (SSRD) in improving the receptive identification of vocabulary items among children with autism before and after using the prototype. The receptive identification of vocabulary items is measured in terms of the number of correct responses given and the number of attempts made to identify the correct response. The pre- and post-evaluations of the SG prototype show that learning of vocabulary items among children with ASD improved after using the game and they retained items at the end of weeks 1 and 2 following the withdrawal of intervention.

[1]  Richard Rouse,et al.  Game design : theory and practice , 2001 .

[2]  Sandra L. Calvert,et al.  Brief Report: Vocabulary Acquisition for Children with Autism: Teacher or Computer Instruction , 2000, Journal of autism and developmental disorders.

[3]  Galal H. Galal-Edeen,et al.  Pre-MEGa: A Proposed Framework for the Design and Evaluation of Preschoolers’ Mobile Educational Games , 2015 .

[4]  Karolien Poels,et al.  Digital game design for elderly users , 2007, Future Play.

[5]  Robert M. Gagné,et al.  The Conditions of Learning and Theory of Instruction , 1985 .

[6]  Jörg Kienzle,et al.  Model-based design of computer-controlled game character behavior , 2007, MODELS'07.

[7]  Siti Salwah Salim,et al.  Components to design serious games for children with autism spectrum disorder (ASD) to learn vocabulary , 2018, 2018 IEEE 5th International Conference on Engineering Technologies and Applied Sciences (ICETAS).

[8]  M. Davis,et al.  TouchStory: Interactive Software Designed to Assist Children with Autism to Understand Narrative , 2009 .

[9]  T. Good,et al.  Educational psychology: A realistic approach , 1977 .

[10]  Jan H. Hulstijn,et al.  Does Training in Second-Language Word Recognition Skills Affect Reading Comprehension? An Experimental Study , 2005 .

[11]  Aki Järvinen,et al.  Game design for social networks: interaction design for playful dispositions , 2009, Sandbox@SIGGRAPH.

[12]  Orit E. Hetzroni,et al.  From Logos to Orthographic Symbols: A Multilevel Fading Computer Program for Teaching Nonverbal Children With Autism , 2005 .

[13]  Amri Yusoff,et al.  A conceptual framework for serious games and its validation , 2010 .

[14]  Christina Whalen,et al.  Efficacy of TeachTown: Basics computer-assisted intervention for the Intensive Comprehensive Autism Program in Los Angeles Unified School District , 2010, Autism : the international journal of research and practice.

[15]  R. Tuchman,et al.  [Autism and pervasive developmental disorders]. , 2004, Jornal de pediatria.

[16]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[17]  Declan Kennedy,et al.  Writing and using learning outcomes: a practical guide , 2006 .

[18]  Austin Henderson,et al.  Interaction design: beyond human-computer interaction , 2002, UBIQ.

[19]  Tarja Susi,et al.  Serious Games : An Overview , 2007 .

[20]  E. Goldson Educating Children with Autism , 2004 .

[21]  Steve Love,et al.  A game design framework for avoiding phishing attacks , 2013, Comput. Hum. Behav..

[22]  S. Fletcher‐Watson A Targeted Review of Computer-Assisted Learning for People with Autism Spectrum Disorder: Towards a Consistent Methodology , 2013, Review Journal of Autism and Developmental Disorders.

[23]  Juliet E. Hart,et al.  Children With Autism Spectrum Disorder and Literacy Instruction: An Exploratory Study of Elementary Inclusive Settings , 2011 .

[24]  Inge-Marie Eigsti,et al.  Language acquisition in autism spectrum disorders: A developmental review. , 2011 .

[25]  Maria Poulou,et al.  Educational psychology within teacher education , 2005 .

[26]  Susan Unok Marks,et al.  Instructional Management Tips for Teachers of Students with Autism Spectrum Disorder (ASD) , 2003 .

[27]  Minhua Ma,et al.  A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) , 2014, SGDA.

[28]  M. Goldberger,et al.  A Schema for Classifying Educational Objectives in the Psychomotor Domain , 1982 .

[29]  Richard E. Ferdig,et al.  Handbook of Research on Effective Electronic Gaming in Education , 2009 .

[30]  J. Preece,et al.  The Human-Computer Interaction Handbook , 2003 .

[31]  Espen Aarseth,et al.  A narrative theory of games , 2012, FDG.

[32]  M. Wolery,et al.  The Use of Single-Subject Research to Identify Evidence-Based Practice in Special Education , 2005 .

[33]  Lester Gilbert,et al.  6 – Front-end analysis , 2007 .

[34]  H. Knecht A Taxonomy of the Psychomotor Domain: A Guide for Developing Behavioral Objectives , 1974 .

[35]  G. Dunlap,et al.  Effective Educational Practices for Students With Autism Spectrum Disorders , 2003 .

[36]  Alexis Bosseler,et al.  Read my lips , 2006, Autism : the international journal of research and practice.

[37]  D. Massaro,et al.  Development and Evaluation of a Computer-Animated Tutor for Vocabulary and Language Learning in Children with Autism , 2003, Journal of autism and developmental disorders.

[38]  Alexander H. Waibel,et al.  Multimodal interfaces , 1996, Artificial Intelligence Review.

[39]  Kamran Khowaja A serious game design framework for vocabulary learning of children with autism / Kamran Khowaja , 2017 .

[40]  E. Fombonne,et al.  Parental recognition of developmental abnormalities in autism , 1998, European Child & Adolescent Psychiatry.

[41]  C. Gillberg,et al.  Symptoms in the first two years of life , 1989, European archives of psychiatry and neurological sciences.

[42]  Dov Sagi,et al.  Perceptual learning in autism: over-specificity and possible remedies , 2015, Nature Neuroscience.

[43]  B. Winn The Design, Play, and Experience Framework , 2009 .

[44]  Randall Boone,et al.  Creating Individualized Computer-Assisted Instruction for Students with Autism Using Multimedia Authoring Software , 1996 .

[45]  S. Salim,et al.  Heuristics to Evaluate Interactive Systems for Children with Autism Spectrum Disorder (ASD) , 2015, PloS one.

[46]  Briana B. Morrison,et al.  Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education , 2009, Edutainment.

[47]  Benjamin S. Bloom,et al.  Taxonomy of Educational Objectives: The Classification of Educational Goals. , 1957 .

[48]  Atsusi Hirumi,et al.  Examining the pedagogical foundations of modern educational computer games , 2008, Comput. Educ..

[49]  Ben Shneiderman,et al.  Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .

[50]  M. O'Reilly,et al.  Use of Computer-Based Interventions to Improve Literacy Skills in Students with Autism Spectrum Disorders: A Systematic Review , 2011 .

[51]  M. O'Reilly,et al.  Use of Computer-Based Interventions to Teach Communication Skills to Children with Autism Spectrum Disorders: A Systematic Review , 2011 .

[52]  Joëlle Coutaz,et al.  A design space for multimodal systems: concurrent processing and data fusion , 1993, INTERCHI.

[53]  J. Smyth,et al.  Designing Serious Game Interventions for Individuals with Autism , 2014, Journal of Autism and Developmental Disorders.

[54]  Richard L. Simpson,et al.  Evidence-Based Practices and Students With Autism Spectrum Disorders , 2005 .

[55]  N. Iuppa,et al.  Story and Simulations for Serious Games: Tales from the Trenches , 2006 .

[56]  Pauline Rooney,et al.  A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process , 2012, Int. J. Game Based Learn..

[57]  Pierre Jouvelot,et al.  Motivation-driven educational game design: applying best practices to music education , 2005, ACE '05.

[58]  David F. Cihak,et al.  Using Computer-Assisted Instruction and the Nonverbal Reading Approach to Teach Word Identification , 2005 .

[59]  M. Pitman Qualitative Research Design: An Interactive Approach , 1998 .

[60]  Jim Ridgway,et al.  Single-case and small-n experimental designs: a practical guide to randomization tests , 2013 .

[61]  N. C. Pee,et al.  Serious Game for Autism Children: Review of Literature , 2012 .

[62]  Ernest Adams,et al.  Fundamentals of Game Design , 2006 .

[63]  Md. Mustafizur Rahman,et al.  Developing the Concept of Money by Interactive Computer Games for Autistic Children , 2011, 2011 IEEE International Symposium on Multimedia.

[64]  Susan B. Neuman,et al.  Single-Subject Experimental Research: Applications for Literacy , 1995 .

[65]  Iván Martínez-Ortiz,et al.  Educational game design for online education , 2008, Comput. Hum. Behav..

[66]  Tom M. Mitchell,et al.  Learning and Problem Solving , 1983, IJCAI.

[67]  Brooke Ingersoll,et al.  Behavioral Interventions to Promote Learning in Individuals with Autism , 2005 .

[68]  Jakob Nielsen,et al.  Heuristic evaluation of user interfaces , 1990, CHI '90.

[69]  M. O'Reilly,et al.  Computer-based interventions to improve social and emotional skills in individuals with autism spectrum disorders: A systematic review , 2012, Developmental neurorehabilitation.

[70]  Michael Zyda,et al.  From visual simulation to virtual reality to games , 2005, Computer.

[71]  Robert Zubek,et al.  MDA : A Formal Approach to Game Design and Game Research , 2004 .

[72]  G. Arbanas Diagnostic and Statistical Manual of Mental Disorders (DSM-5) , 2015 .

[73]  Abdulmotaleb El-Saddik,et al.  Serious games , 2011, ACM Multimedia.

[74]  A. Biemiller,et al.  VOCABULARY: NEEDED IF MORE CHILDREN ARE TO READ WELL , 2003 .

[75]  James E. Driskell,et al.  Games, Motivation, and Learning: A Research and Practice Model , 2002 .

[76]  Linda C. Lederman,et al.  Debriefing: A Critical Reexamination of the Postexperience Analytic Process with Implications for Its Effective Use. , 1984 .

[77]  Joe Reichle,et al.  Single-subject experimental design for evidence-based practice. , 2012, American journal of speech-language pathology.

[78]  Thomas W. Malone,et al.  What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.

[79]  Siti Salwah Salim,et al.  A systematic review of strategies and computer-based intervention (CBI) for reading comprehension of children with autism , 2013 .

[80]  Bretagne Abirached,et al.  A framework for designing assistive technologies for teaching children with ASDs emotions , 2012, CHI Extended Abstracts.

[81]  Patricia Howlin,et al.  Outcome in High-Functioning Adults with Autism with and Without Early Language Delays: Implications for the Differentiation Between Autism and Asperger Syndrome , 2003, Journal of autism and developmental disorders.