Pict: An Interactive Graphical Programming Environment
暂无分享,去创建一个
[1] Steven P. Reiss,et al. PECAN: Program Development Systems that Support Multiple Views , 1984, IEEE Transactions on Software Engineering.
[2] Henry Lieberman,et al. A session with Tinker: Interleaving program testing with program design , 1980, LISP Conference.
[3] P. R. Innocent,et al. Towards self-adaptive interface systems , 1982 .
[4] Herbert E. Dunsmore,et al. On the relative comprehensibility of various control structures by novice Fortran programmers , 1982 .
[5] Kenneth N. Lodding,et al. Iconic Interfacing , 1983, IEEE Computer Graphics and Applications.
[6] Fred Lakin,et al. A structure from manipulation for text-graphic objects , 1980, SIGGRAPH '80.
[7] Ivan E. Sutherland,et al. Sketchpad a Man-Machine Graphical Communication System , 1899, Outstanding Dissertations in the Computer Sciences.
[8] Alan Borning,et al. The Programming Language Aspects of ThingLab, a Constraint-Oriented Simulation Laboratory , 1981, TOPL.
[9] Robert Sedgewick,et al. SYSTEM FOR ALGORITHM ANIMATION. , 1984 .
[10] Warren Teitelman,et al. A Display Oriented Programmer's Assistant , 1977, IJCAI.
[11] M. Fitter. Towards more “natural” interactive systems , 1979 .
[12] Moshé M. Zloof. A Language for Office and Business Automation , 1979, Data Base Design Techniques II.
[13] Ruven E. Brooks,et al. Studying programmer behavior experimentally: the problems of proper methodology , 1980, CACM.
[14] B. Shneiderman,et al. Flowchart techniques for structured programming , 1973, SIGP.
[15] Richard E. Mayer,et al. The Psychology of How Novices Learn Computer Programming , 1981, CSUR.
[16] Andrew Arblaster. Human factors in the design and use of computing languages , 1982 .
[17] J. E. Sammet,et al. Software psychology: human factors in computer and information systems , 1983, SGCH.
[18] B. E. J. Clark,et al. A Graphically Interacting Program Monitor , 1983, Comput. J..
[19] Robert Sedgewick,et al. A system for algorithm animation , 1984, SIGGRAPH.
[20] Christopher F. Herot,et al. Program Visualization: Graphics Support for Software Development , 1983, 20th Design Automation Conference Proceedings.
[21] Daniel Thalmann,et al. The Use of High-Level 3-D Graphical Types in the Mira Animation System , 1983, IEEE Computer Graphics and Applications.
[22] Brad A. Myers. INCENSE: A system for displaying data structures , 1983, SIGGRAPH.
[23] Mayer D. Schwartz,et al. Viewing a programming environment as a single tool , 1984 .
[24] Stephen R. Schach,et al. A Very High-Level Interactive Graphical Trace for the Pascal Heap , 1983, IEEE Transactions on Software Engineering.
[25] George McCleary,et al. An Effective Graphic "Vocabulary" , 1983, IEEE Computer Graphics and Applications.
[26] T. O. Ellis,et al. THE GRAIL PROJECT: AN EXPERIMENT IN MAN-MACHINE COMMUNICATIONS , 1969 .
[27] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[28] Gael A. Curry,et al. Programming by abstract demonstration. , 1978 .
[29] Farhad Mavaddat. Another experiment with teaching of programming languages , 1981, SGCS.
[30] M. C. Pong,et al. PIGS—A system for programming with interactive graphical support , 1983, Softw. Pract. Exp..
[31] Lawrence H. Miller. A study in man-machine interaction , 1977, AFIPS '77.
[32] Robert W. Swezey,et al. Human Factors Guidelines in Computer Graphics: A Case Study , 1983, Int. J. Man Mach. Stud..
[33] David J. Gilmore,et al. An Investigation of the Utility of Flowcharts During Computer Program Debugging , 1984, Int. J. Man Mach. Stud..